Problem: players abuse the graveyard immunity mechanic to engage in PVP and then run to safety moments before death (the graveyard boundaries extend further than they should).
In a purely pvp zone, this turns pvp into some weird perpetual game of cat and mouse.
There are two potential solutions.
1. Correct the graveyard boundaries to no longer reach the ground.
2. Place a one-way invisible bubble around the graveyard so once a player leaves, they cannot return and abuse the immunity mechanic to avoid death.
I find this proposal very unlikely to ever be implemented but I would like to hear everyone's opinion.