1. Many updates from the classic version deserve to be integrated into Warmane.

    From what I've gathered from Blizzard's communications, it appears that they've implemented various enhancements to the Classic version (3.4.3) in comparison to the WOTLK version (3.3.5a). These improvements span across mounts, RDF/LFG, the Shadowmourne quest, classes, and more. I believe that integrating these improvements into the Warmane server over time could not only enhance the player experience but also attract and retain more members in the community.

    As a devoted fan of the server, I want to express my gratitude for all the hard work that has been put into it. I hope my suggestion is received positively, and I trust that the team will consider incorporating the advancements introduced in the WOTLK expansion. Attached below are the patch notes from Blizzard for the latest WOTLK update (Phase 4). Thank you!


    "Wrath of the Lich King Classic Patch Notes

    Version 3.4.3

    October 10, 2023

    Icecrown Citadel: The Frozen Throne
    The final major raid in Wrath of the Lich King Classic opens at 00:01 CEST on Friday, October 13, with twelve bosses spread across five different wings. Here, Azeroth’s mightiest will face terrifying challenges before ascending to the Frozen Throne, where the Lich King and his runeblade, Frostmourne, await to deliver the heroes to their deaths.

    Similar to Trial of the Grand Crusader, the Heroic mode of Icecrown Citadel allows a finite number of 50 attempts per week.

    There is no restriction or gating to prevent access to later wings of the raid, and all will be fully unlocked at launch.

    New Dungeons: The Frozen Halls
    Journey through three separate five-player dungeons in the Icecrown Citadel and follow Jaina Proudmoore or Sylvanas Windrunner into the Lich King’s domain. The Forge of Souls, Pit of Saron, and Halls of Reflection are now open.

    By default, the Heroic version of these dungeons will benefit from the additional rewards from Titan Rune Dungeons: Defense Protocol Gamma, but these three dungeons have not been given additional mechanics or difficulty adjustments in Defense Protocol Gamma.

    Random Dungeon Finder
    Players can now queue for random dungeons in Wrath Classic. Individual dungeons are available, as well as Normal Dungeons, Heroics, Defense Protocol Alpha, Defense Protocol Beta, and Defense Protocol Gamma.

    Titan Rune Dungeons: Defense Protocol Gamma
    A new difficulty of Titan Rune Dungeons is available and can be initialized via the Random Dungeon Finder or by manually travelling to dungeons and activating the mysterious device inside and selecting “Defense Protocol Gamma”.

    For this iteration of Titan Rune Dungeons, creatures inside dungeons deal increased damage and have increased health, and there is a single unified mechanic across all Wrath Classic dungeon “families” to compliment the additional mechanics from Defense Protocol Beta, which are still present. Upon entering a dungeon with Defense Protocol Gamma active, a Warden of the Sunreaver or the Silver Covenant will be present and offer each player a selection of additional beneficial buffs to assist them in the dungeon.

    Every boss in Defense Protocol Gamma dungeons will drop a Defiler’s Scourgestone currency. This currency may be used to purchase item level 245 Trial of the Crusader 25-player raid rewards from either Korralin Hoperender in the alliance area of Dalaran or Kolara Dreamsmasher in the Horde area.

    Two new items, Signet of the Silver Covenant and Signet of the Sunreaver will be given to players upon starting any Protocol Gamma dungeon. These signets allow players to summon their faction specific Warden throughout their time in the Gamma dungeon.

    We’ve made an adjustment to reduce the total health of creatures in Defense Protocol Alpha by approximately 25% across.
    Enemies in Halls of Lightning and Halls of Stone now also deal less damage.
    Shadowmourne Legendary Quest

    To allow Shadowmourne to be enjoyed by many players, several adjustments and improvements have been made:

    Shadowfrost Shards do not require that a player in your raid group has advanced to the quest “The Splintered Throne” in order to drop.
    The drop rate of Shadowfrost Shards on 25-player normal have been adjusted to match the drop rates of 25-player heroic.
    The end boss of each wing (Saurfang, Lana’thel, Putricide, Sindragosa, and The Lich King) will now always drop a single guaranteed Shadowfrost Shard on both 25-player Normal and Heroic difficulties.
    Primordial Saronite can be purchased from both the Emblem of Frost vendor as well with a new currency gained in Titan Rune Dungeon: Gamma Protocol dungeons.
    New Collections User Interface

    A new collections interface has been added to Wrath of the Lich King Classic to gather Pets, Mounts, Toys, and Heirloom items into one convenient location. Most pets, mounts, toys, and heirloom items are also now account wide.

    To access your heirlooms in your collections UI, you will need to log into the characters that have your existing heirloom items.

    Mount adjustments
    Mount speed and ability now scale with player riding skill.
    You can now use flying mounts as ground mounts in places where flying is restricted. This excludes areas such as Dalaran and Wintergrasp.
    Class Adjustments

    Druid/Priest/Shaman
    The Wild Growth, Circle of Healing, Ancestral Awakening, and Divine Hymn spells have been adjusted to favor players over pets and guardians.
    Hunter
    A new skill has been added for Hunters: Trap Launcher: Explosive Trap. This skill can be trained at any Hunter class trainer and is available to all specs. It is not usable in PvP Arenas or Battlegrounds.
    Developers’ notes: Due to the fickle nature of Explosive Trap’s hit detection in PvE content, particularly against large or sessile creatures, Hunter DPS tends to fluctuate wildly depending less on player skill and agency and more on boss positioning and an element of luck as to whether or not certain bosses consistently trigger traps. With this adjustment we hope to make it slightly easier to position traps in a position where they will detonate, without impacting a Hunter’s performance in PvP.
    Warlock
    Reduced the internal cooldown of Demonic Pact from 5 seconds to 1 seconds.
    Demonic Pact will now always be 10% of the Warlock’s spell power.
    Summon Infernal’s cooldown will now reset on encounter end events, similar to other long cooldowns in Wrath Classic.
    Quest Log and Quest Tracking

    The Quest Tracking feature is now available. To get started, open your quest log (hotkey: L), select a quest in your log and click “show on map”. This should open your map with Quest markers and area blobs to show you where the quest objectives are located. Opening your map (hotkey: M) and selecting a zone where you have active quests will also display the quest tracking functionality. You can toggle this new quest tracking on and off by opening the map and checking or unchecking the “Show Quest Objectives” checkbox.

    Daily Quest Updates

    Archmage Lan’dalock and Archmage Timear will no longer have dungeon-specific daily quests. Archmage Lan’dalock now offers:

    A weekly raid quest that rewards 10 Emblems of Frost and 5 Emblem of Triumph.
    A daily dungeon quest for Titan Rune Protocol Gamma dungeons that rewards 3 Emblems of Frost.
    A daily dungeon quest for any heroic difficulty dungeon that rewards 2 Emblems of Frost.
    Bug Fixes and Adjustments

    The Mastercraft Kalu’ak Fishing Pole is now item level 200.
    Fixed a bug allowing Titan Rune Alpha enemies to use the Titan Rune Beta version of Web Wrap.
    Death Knight Gargoyles are now dismissed when swapping specs.
    Fixed a bug that caused the Kalu’ak Whalebone Glider to dismount you in the water in Arathi Basin.
    The Jewelcrafting trainer Amin in Silvermoon City has been returned to his expected training duties.
    Fixed a bug that allowed Demonic Pact to provide a larger buff than intended under some circumstances.
    Ebonweave, Moonshroud, Spellweave, and Titansteel Bars can now be crafted anywhere, and have no cooldown.
    Several missing entries have been returned to the Enchanting window.
    Fixed a bug that allowed Mages to Spellsteal stacks of Vengeance from Paladins.
    Fixed a bug that allowed Rogues to remain stealthed while taking damage from Deep Wounds, Ignite, or Piercing Shots.
    Fixed a bug that allowed the ally of a Mind Controlled Warrior to take no damage from Deep Wounds, Ignite, or Piercing Shots.
    The Shaman spell Earthen Power no longer attempts to waste ticks cleansing Desecration.
    Fixed Argent Gruntling’s mailbox upgrade from Argent Pony Bridle so that it works as expected.
    Fixed a bug that allowed Improved Leader of the Pack 2 to be overwritten by Improved Leader of the Pack 1 when cast.
    Players can now create cross-realm groups in the LFG tool.
    Fixed a bug preventing the promotion of a cross-realm party member to Raid Leader, Master Looter, Main Tank, or Main Assist.
    Fixed a bug that prevented party leaders from being able to remove cross-realm players from their party.
    Fixed a bug that allowed Saronite Animus to sometimes spawn just as General Vezax dies.
    On the quest “Critters of the Void”, void anomalies can now be successfully attacked from the water.
    Wound Poison, when applied to the same target by multiple rogues, is now refreshed as intended.
    The Isle of Conquest Demolisher again has a targeting reticle.
    Fixed a bug that could sometimes cause the quest window to remain open when the player had already accepted the quest.
    Fixed a bug with some mounts that caused players attempting to dismount to immediately begin recasting the mount.
    Fixed the angle the Invincible mount runs on some slopes.
    Fixed a bug that could prevent players from accepting the quest “Gnogaine”.
    Fixed a bug preventing the completion of the quest “Survey Alcaz Island”."

  2. Uh, looks like you just copy/pasted Blizzard's announcement post.

    Why don't you go over the few/handful of changes you think are good, and then explain WHY you think they'd be an improvement for Warmane? While there are some changes to Classic that I'd agreed with, there were many more that we're all looking at and thinking Blizzard were *****s just listening to crybabies on Reddit instead of how the game actually played (and would continue to play as more gear came out).

    That being said, Warmane's default position has always been that changes made in Classic aren't going to be adopted...so unless you can sell it past "Blizzard did it for Classic" it's not going to happen.

  3. Most of blizzard's changes revolve around them not planning for long term WotLK. And class changes just simply a big nono(speaking as someone who would love the trap launcher,the ret seal change and weaker demonic pact not overwriting the bigger one among other things),it's just not really wrath anymore, as classic showed the asshat was right about one thing: "You think you do but you don't".

    Btw, the QoL of mounts scaling up to 310% is a thing on warmane, if you own one.

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