1. Dungeon Mobs Speed Changes on last Crash/Reset

    Turns out that mobs in dungeons have different movement speed, some are slow like a turtle on some are fast as sonic...
    I was wondering if this is a change to stop mages from farming in dungeons, or if it is just a bug.

  2. Same thing is happening in BWL with all trash.


  3. Applies to all Dungeons, not sure yet but it seems mobgroups with 4+ always have 2 fast and rest slow mobs.
    Considering the passiv-agressive sarcastic comment of your all time favoured Obnoxious its a intended stealth nerf to stop mages from aoe farming Zg and apperently all other dungeons too. So far i tested ZG, DME, Maraudon, BWL.

    We will probably never get a serious official answer or changelog so consider it the new norm.

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