Sorry for bumping this, but does anyone know the name of the addon that kills Lua errors in 3.3.5?
If anyone does please reply (+kudos to you if you can post a download link).
Thanks in advance
'); document.write(''); var yuipath = 'clientscript/yui'; var yuicombopath = ''; var remoteyui = false; } else // Load Rest of YUI remotely (where possible) { var yuipath = 'https://ajax.googleapis.com/ajax/libs/yui/2.9.0/build'; var yuicombopath = ''; var remoteyui = true; if (!yuicombopath) { document.write(''); } } var SESSIONURL = "s=19ddf0c74f7da41229877117ee7bf037&"; var SECURITYTOKEN = "guest"; var IMGDIR_MISC = "warmane/misc"; var IMGDIR_BUTTON = "warmane/buttons"; var vb_disable_ajax = parseInt("0", 10); var SIMPLEVERSION = "422"; var BBURL = "https://forum.warmane.com"; var LOGGEDIN = 0 > 0 ? true : false; var THIS_SCRIPT = "showthread"; var RELPATH = "showthread.php?t=51521&page=65"; var PATHS = { forum : "", cms : "", blog : "" }; var AJAXBASEURL = "https://forum.warmane.com/"; var CoTTooltips = { rename: true, icons: false, iconsize: 15, qualitycolor: true, overridecolor: { spells: '#839309', items: '', npcs: '#fff', objects: '#fff', quests: '#ffb100', achievements: '#fff' } }; // -->
Sorry for bumping this, but does anyone know the name of the addon that kills Lua errors in 3.3.5?
If anyone does please reply (+kudos to you if you can post a download link).
Thanks in advance
Hello! I think everyone is aware (or almost everyone) of the bug that happens in some bosses, that you can't track your debuffs or dots on the boss sometimes. It appears that the UI can show you only a certain amount of debuffs so the ones that are applied first are rarely shown! This happens for some strange reason mostly in zerging fights like DBS and festergut! I know that this is not a personal problem I got with my UI and it's a molten thing cause everyone I know has the same problem. Anyone knows any add on that tracks the debuffs in a way that are always shown no matter what happens in your target? (Feeding the debuffs from the combat log for example)
I have the gathermate add-on installed in the right spot, it shows up in my add-ons and says it is active. I'm having a problem with the data though. In WoW it wont let me use the import data button and ive no idea where to put the files to manually import them. Any help would be great, thanks :)
New RealUI link for WoW 3.3.5a for those looking:
http://www.mediafire.com/download/cd...-051-Alpha.zip
Credit to Abyss at **** for the link and screenshot:
You can actually add links for UserInterfaces too, because they're really needed for Molten, tho :D!
Waste of memory, IMO. Just make a simple macro
#showtooltip
/cast Deathgrip
/s Get over here!
Done. Only lacking sound which could easily be added to the macro if you had the sound file.
i need this addon on 4.3.4
Exorsus Raid Tools
http://www.curse.com/addons/wow/exor...ther-downloads
TrufiGCD
http://www.curse.com/addons/wow/truf...ther-downloads
thank you
does anyone knows how did this guy get that trinket tracker from the enemy arena frames?
https://www.youtube.com/watch?v=Hhfy6vJvWfE
i don't think it's an addon but a script, it is similar with the addon "sArena" but that's for mop/wod. i would really appreaciate if someone could tell me.
i have something like a script but it just tracks the enemy normal trinkets but no will of the forsaken:
LoadAddOn("Blizzard_ArenaUI")
trinkets = {}
local arenaFrame, trinket
for i = 1, 5 do
arenaFrame = "ArenaEnemyFrame"..i
trinket = CreateFrame("Cooldown", arenaFrame.."Trinket", ArenaEnemyFrames)
trinket:SetPoint("TOPRIGHT", arenaFrame, 30, -6)
trinket:SetSize(24, 24)
trinket.icon = trinket:CreateTexture(nil, "BACKGROUND")
trinket.icon:SetAllPoints()
trinket.icon:SetTexture("Interface\\Icons\\inv_jew elry_trinketpvp_01")
trinket:Hide()
trinkets["arena"..i] = trinket
end
local events = CreateFrame("Frame")
function events:UNIT_SPELLCAST_SUCCEEDED(unitID, spell, rank, lineID, spellID)
if not trinkets[unitID] then
return
end
if spellID == 59752 or spellID == 42292 then
CooldownFrame_SetTimer(trinkets[unitID], GetTime(), 120, 1)
SendChatMessage("Trinket used by: "..GetUnitName(unitID, true), "PARTY")
end
end
function eventsLAYER_ENTERING_WORLD()
local _, instanceType = IsInInstance()
if instanceType == "arena" then
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
elseif self:IsEventRegistered("UNIT_SPELLCAST_SUCCEEDED") then
self:UnregisterEvent("UNIT_SPELLCAST_SUCCEEDED")
for _, trinket in pairs(trinkets) do
trinket:SetCooldown(0, 0)
trinket:Hide()
end
end
end
events:SetScript("OnEvent", function(self, event, ...) return self[event](self, ...) end)
events:RegisterEvent("PLAYER_ENTERING_WORLD")
new link please
Check out Here , goodluck. Or just click my signature.
Edited: May 17, 2015