[Guide] PvE Enhancement Shaman
Good day everyone.
I want to make litle guide about enchancemet shamans in pve.
all information was taken from internet and from elitistjerks.
Im sorry for my english, if u see any mistake plz pm me.
Enhancement shaman is very powerfull damage dealer and very good buffer for raid group, if u dont have frost dk with IIT and blood dk with Abomination Might or frost dk and mm hunter with Trueshot Aura one enhancement shaman would be best choice to push physical dps in ur raid. Otherwise u can still use use Wrath of Air Totem and Flametongue Totem to buff caster dps.
Build:
Windfury is little bugged on molten, so we have to use 2 windfury on both weapons instead of windfury/flametongue. So thats a current build what im using atm. Ofc can i change Improved Windfury Totem to Fire Nova, but i havent static raid atm so if i have no frost dk with IIV ill loose dps.
Here is Improved Build.
Glyphs:
Major:
1.Windfury Weapon
2.Stormstrike
3.Feral Spirit/Lightining Bolt/Fire Nova
Minor:
1.Astral Recall
2.Renewed Life
3.Something what u like.
I'm open fo any suggestion. I wont u explain all talens, if u want so go on elitist and read about it.
Stats:
Basically u have to simulate any of stats combinations, but that is must have for u:
Stat weight system EP:
!not hit or expertise capped!
AP - 1
Crit Rating - 1.7
Hit Rating - 3.1
Expertise Rating - 2.6
Haste Rating - 1.3
Armor Penetration Rating - 0.8
Spellpower - 0.9
MH dps - 5.9
OH dps - 2.5
Strength - 1.1
Agility - 1.7
Intellect - 1.7
Hit(if no capped)>Expertise(if not capped)>Crit(if not capped)>Crit>Agi(till crit cap is reached)>Haste>Ap>Int>Arp>Strenght
Hit Rating:
With "Dual Weed Specialisation" is melee hit cap decreased to 21% and at Draenei to 20%.
Its possible to reach this cap but not important.
One must have is the spell hit cap 17%(16% by Draenei) which is lowered afre raid buff eg Shadow priest to 14%(13%) so u need to reach it with 368(341) hit rating.
Haste:
Haste will direct increase ur dps with white swings and the proc rate of ur windfury wepons.
Take care about range of 1.51-1.41 weapon speed ur can be decreased(more on elitist).
25,2~1% melee haste
32,78~1% spell haste
Crit:
Crit rating is very important stat because many of talents proc on crit and our main dps is coming from white hits and windfury procs, which should crit too.
But if u reach crit cap with trinket proc or with buffs its not more usefull
Maximum Critical Chance (MCC) = 100% - (24% Glacing Blow chance) – (6,5% Chance to be Dodged, can be eliminated by expertise) - (Chance to be Parried can be eliminated if u attack from behind) – (21%-ur hit chance, Chance to Miss)
To make it easier Crit cap is with spellhitcaped, max expertise = 64,2% or to eliminate crit depression of 4,8 =69%
36,4~1% spell crit
46,5~ melee crit
If ur trinket proc like Comet's Trail comes over this stat so u should change it.
Expertise:
Expertise decrese the chance that boss dodge or parry ur attack. Basically for bosses it is on 6,5% or 25 expertise, with Unleashed Rage we get 9 points of expertise so u require only 140 expertise rating to reach the dodge cap.
8.1975 expertise rating = 1 Expertise
1 expertise = 0,25% decreasing of parry and dodge.
Important for orcs is if u use axe or fist wepons u will get additional 5 expertise or 1,25% decrease.
Intellect:
With obtaining of "Mental Dexterity" is it possible to get 1 ap per 1 int, so it is better to use (on the same ilvl) mail gear and not leather one.
Attack Power:
Nuff said it obviously directly increase our dps.
Enchants:
Helm: [Arcanum of Torment](Knights of the Ebon Blade)
Shoulders: [Greater Inscription of the Axe](Sons of Hodir)
Chest: Enchant Chest - Powerful Stats
Cloak: Enchant Cloak - Major Agility or Enchant Cloak - Greater Speed
Tailoring Only: Swordguard Embroidery (25% proc rate, assuming 75 second cd (like the Darkglow Embroidery), average of ~58 AP)
Bracers: Enchant Bracers - Greater Assault or Enchant Bracers - Expertise
Gloves: Enchant Gloves - Crusher, Enchant Gloves - Precision or Enchant Gloves - Expertise
Legs: [Icescale Leg Armor]
Inscription Only: Master's Inscription of the Axe
Leatherworking Only: Fur Lining - Attack Power
Gemming:
Meta - Relentless Earthsige Diamond
Yellow - Smooth King's Amber (till crit cap is reached) Quick King's Ember
Red - Precise (if no expertise cap)/Delicate (if no crit cap)/Bright Cardinal Ruby
Blue - 1x Nightmare Tear to activate Meta
U can use other gemms if bonus from gemming more than 7 Agi(Not proved).
Weapon:
Weapon speed has to be in range of 2,6-2,8. Best choice for enchant is 2x Berzerking(for more check elitist)
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How to play enhancement shaman:
First and very important rule: play smart and check what happening im raid .
Ask urself should i move from fire or die?
Ask urself should i probably shwitch target?
Or maybe use my 5 stacks of Maelstrom for heal?
Please dear shamans, if u play think a little, dont stare in damage meter and try to push ur dps.
Ok, now about playing.
Keep ur Lightining Shield up, use e.g. Healbot to check ur buffs in fight so u will see if it down.
Keep Windfury Weapons up.
Totem power:
Check ur raid setup:
Air Totem:
If u dont have frost dk with "Improved Icy Talons" use "Windfury Totem" else
no other shamns are using "Wrath of Air Totem" use it else
incoming nature damage use "Nature Resisteance Totem" else
put "Windfury Totem" anyway, if dk die u have still the buff.
Water Totem:
"Mana Spring Totem" if no heal shammys,
"Fire Resistance Totem" if incoming fire damage,
"Healing Stream Totem" can sometimes safe ur life,
"Cleansing Totem" very nice if boss/mobs are useing deseases or poison like add on Lady Deathwhisper
Fire Totem:
"Magma Totem" no other alternatives!
Earth Totem:
If no dk in group or forget to use "Horn of Winter" use "Strenght of Earth Totem" else,
"Stoneskin Totem" in no pala using "Devotion Aura"
or u use "Tremor Totem" on bosses like "Bloodqueen Lanatel"
Ask in raid 4 buffs:
Gbom/BS>Gbok>Gbos>Gbow
Intellect
Mark of the Wild(MotW)
Use Flasks: "Flask of Endless Rage"
Rotation:
There is no rotation 4 enhancemen only priority list:
Keep ur Lightining Shield up.
SPirit Wolves>Shamanic rage(if 2 pieces of t10)>Stormstrike=0>Maelstrom x5 Lightining Bolt or ChainLightning(if more then 1 target near) or Chan Heal to safe the raid>Fire Nova(if u wanna do aoe Fire Nova after Shock)>Magma Totem>Lightining Shield>Flame Shock>earth Shock>Fire Nova
Use Spirit Wolves on the beginn of the fight except u wanna survive in aoe like opposite Vortex at Valkyr Twins.
Shamanistic Rage: If u have 30% mana or as safe ability to survive aoe on bosses like Twins.
With 2 parts of T10 use SR on cd.
Usefull Addons:
ShockandAwe very usefull to watch ur cds and maelstrom weapon proc.
I'm open for any improvements and questions so please pm me.
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Simulation:
Simulated with EnhSimGUI ver 1.9.8.8:
My current gear with full raid buffs again Boss
(Priority SW,SR,SS_0,MW5_LB,MT,LS,FS,ES,SS,FN)
Dps 7661.78
Changed all haste gems to crit gems:
Dps 7767.09
Increase of ~ 100 dps obviously so ill change stats priority.
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Trinkets:
Ill canlculate with EP only Icc/Ruby Sanctum trinkets aviable atm in game:
Deathbringer's Will proc for shaman is 600 Agi for 30 seconds and 1200 AP or 600 Haste = 790 or 664 (90 sec ICD, 30% uptime)
Whispering Fanged Scull 1100 Ap for 15 sec = 607,7(45 sec ICD 35% uptime)
Herkuml War Token = 538
Sharpened Twighlight Scale 1304 AP for 15 sec = 521,6 ( 45 sec ICD 30% uptime)
Death's Choice 450 Agi for 15 sec = 485,5 (45 sec ICD 30% uptime)
All uptimes taken average teoretically based on uptime and ICD except of WFC.