Can anyone who has done hcs as a tank say if its anything special? Currently trying to get def cap and i'll appriciate any tips that will make it easier for my group. Thanks in advance.
Printable View
Can anyone who has done hcs as a tank say if its anything special? Currently trying to get def cap and i'll appriciate any tips that will make it easier for my group. Thanks in advance.
Uhm, just... read the tactics and learn them, I guess. As long as you're +3k GS, you know the dungeon, and you know your class, you can do HCs just fine.
As a Warrior, if you want to make things easier for your group, make sure you're mitigating as much damage as possible, which means you're not just aggroing all the mobs and then letting them spank your butt - use abilities and cooldowns according to the pull to minimize damage taken. As a basic rule, always keep the mobs facing away from your group - this way you will eliminate the risk from cleave-, cone- or chain-like spells hitting your buddies.
There are also some talents that provide great help to the whole group. We're starting with Vigilance, of course, which can be put either on the healer to easily Taunt trash mobs from him, on a plate DPS, as they deal a lot of flash threat, or just on your highest DPS in the group. If you're doing well with keeping the adds on yourself, then #1 is not needed, if your plate DPSers wait for you to pull or are undergeared, then #2 is also unnecessary and you just do #3, putting it on the highest DPS. Then we have Safeguard, which adds a short damage reduction buff to the target of your Intervene in case you weren't able to pick all the adds from him. And then finally we have Improved Spell Reflection - an often overlooked talent, which can be very useful for reflecting spells off your group that you couldn't interrupt.