Is it normal that the Alliance and only the Alliance to suffer from the bug,malfunction..call it however you want,of being sent to the opposite graveyard,being forced to run back to the corpse.To imagine how deeply it affected the community,today the Alliance reached the last gate and almost took it down,but since all of the Alliance had to run back from nowhere,to the place they died,the Horde won again and again and the whole day,assisted by a bug.
I am aware that such matters should be presented in the Bugtracker,where the staff dismiss them and tell us all that we don't know how to play and after that it proves that we were right(Like the minerals in Outland),but I simply want to know two things:
1.Is the staff aware of this problem or is it another "design feature" meant to make the game more interesting for the Alliance side ?
2.Why does this happen only on Alliance side ? Is this because the beginning graveyard is somewhat closer than other or what? I am playing on Horde side too,both assaulting and defending and never had it happen.