Yogg-Saron 10man [ 4 keepers ]
So yesterday my guild spent 4 hours wiping on phase 3 of Yogg-Saron, trying to figure out what the actual fiddlestix to do with the adds that spawn in that last phase
We tried a number of tactics dealing with the adds, Switching all range dps on them while melee sit on the boss, ect ect you get the point
The point im going to be making here is that the adds that spawn in p3 have 300k HP, prepared to retail's 100k! They spawn every 10-15 seconds, so realistically you need 5 dps all doing 6k dps on the add while you have two dps to try and burn 8m hp on Yogg within 5-7 minutes on enrage which is almost impossible.
The whole fight is great, the tentacles in p2 are perfect, a challenge yes but it's manageable, But as soon as we get into phase 3 we down the first 3-4 adds fine while we have lust, but once that 5th add comes out and he does that healing buff to the other adds, we just get over ran, For a hardcore guild, you can manage that quiet easily, but coming from not a hardcore progression guild, it feels like its too much HP on the adds for us to burn, considering its with all 4 keepers down also.
100k - 300k is an extreme buff considering the last phase is mean to be the "burn phase" we legit got 500k - 1million damage on the boss before we wiped multiple times, maybe we could get some tips from other guilds who have cleared it.
We are running
Prot warrior
Holy pally
Two hunters
Resto shaman
Feral druid
Mage
Boomy
Enh shaman
Shadow priest