Icecrown Realm :
As everyone on icecrown has already cleared icc 25 HC and Rs HC there is nothing left to do PVE wise after that and soon players might get bored and start taking breaks or switching realms etc. To keep the people interested and make them have a lot of fun on this realm i want to suggest an idea.
For Example lets take Black temple first :
Increase The Hp's of bosses and the damage done by spells and add some new spells to make it more challenging and unique.
HIGH WARLORD NAJ'ENTUS ( current )
Melee: ~4,500 on plate
Spell [Needle Spine]ω ϖ —Does 2,890 to 3,910 physical damage to three random targets in a cone shape and an additional 2,280 to 2,520 frost damage to anyone within six yards of the targets.
Spell [Impaling Spine]ω ϖ —Hits a random single target for 4,513 to 4,987 physical damage. The target is stunned and has a 30 second DoT which does 2,750 damage every 3 seconds. Players must loot the spine from the impaled target to remove the debuff. Ability has a 20 second cooldown.
Spell [Tidal Shield]ω ϖ —Naj'entus becomes immune to all damage and regenerates health. Shield must be broken by a player throwing [Naj'entus Spine] at Naj'entus. When the shield breaks, the entire raid takes 8,500 frost damage. Ability has a 60 second cooldown.
Spell shadow unholyfrenzy.
[Enrage]—8 minute enrage timer.
HIGH WARLORD NAJ'ENTUS ( Buffed )
Melee: ~45000 on plate
Spell [Needle Spine]ω ϖ —Does 28900 to 39100 physical damage to three random targets in a cone shape and an additional 22,800 to 25,200 frost damage to anyone within six yards of the targets.
Spell [Impaling Spine]ω ϖ —Hits a random single target for 32000 to 34000 physical damage. The target is stunned and has a 30 second DoT which does 30,000 damage every 3 seconds. Players must loot the spine from the impaled target to remove the debuff. Ability has a 20 second cooldown.
Spell [Tidal Shield]ω ϖ —Naj'entus becomes immune to all damage and regenerates health. Shield must be broken by a player throwing [Naj'entus Spine] at Naj'entus. When the shield breaks, the entire raid takes 35,000 frost damage. Ability has a 60 second cooldown. ( which means everyone must have 35000 hp buffed minimum or use Defensive CD's like aura mastery )
[Enrage]—8 minute enrage timer.
Add some spell from other boss to make it more interesting : ( Example )
[Malleable Goo]ω ϖ ω ϖ 50,000 yd range—Professor Putricide bounces a Malleable ball of Green Goo at the target, inflicting 14625 to 15375 damage and slowing attack and cast speed by 200% for 15 sec. Instant
Items iLvL Change / Stats change example :
The Maelstrom's Fury------------------------------ The Maelstrom's Fury
Item Level 141-----------------------------Item Level 288
Binds when picked up------------- Binds when picked up
Dagger ------------------------------ Dagger
Main Hand ------------------------------ Main Hand
Speed 1.80 ------------------------------ Speed 1.80
37 - 111 Damage ------------------------------ 170-455
(41.3 damage per second) ------------------------------ (175 damage per second)
+33 Stamina ------------------------------ +89 Stamina
+21 Intellect ------------------------------ +85 intellect
Durability 75 / 75 ------------------------------ Durability 75 / 75
Requires level 70 ------------------------------ Requires level 80
Equip: Improves critical strike rating by 22. ------------------------------ Equip: Improves critical strike rating by 106.
Equip: Increases spell power by 236. ------------------------------ Equip: Increases spell power by 960.

