Melee comp changes in Soloque
Anyone who used to play on Arena Tournament remembers that Soloque once consisted of a caster/healer/melee.
The downside to that system is that if we were short on casters or healers then the entire que was bogged down by it. I have a suggestion that I think will help.
I believe the following comps should not be allowed as a group in Soloque;
Healer/Warrior/Death Knight
Healer/Warrior/Rogue
Healer/Warrior/Ret Paladin
Healer/Warrior/Feral Druid
Healer/Warrior/Enhance Shaman
Healer/Death Knight/Rogue
Healer/Death Knight/Ret Paladin
Healer/Death Knight/Feral Druid
Healer/Death Knight/Enhance Shaman
Healer/Rogue/Ret Paladin
Healer/Rogue/Feral Druid
Healer/Rogue/Enhance Shaman
Healer/Ret Paladin/Feral Druid
Healer/Ret Paladin/Enhance Shaman
Healer/Feral Druid/Enhance Shaman
If you are a Discipline Priest and you que against DK/Warrior/Holy Paladin you know that it's pretty much game over. The style of gameplay that occurs with these comps is a horrendous mess. It's facerolling nonsense that has no skill involved whatsoever.
Soloque games should last a minute or two in the least, but if you get a good Healer/DK/Rogue team it can be over in seconds.
If we make these changes I firmly believe we'll get more healers to que in Soloque. It will be a positive feedback loop. Even if this might cause some delay when there are very few people queing I think the improvement in the quality of games will be absolutely worth it.
Examples of comps that should be allowed;
Healer/Hunter/Rogue
Healer/Hunter/Ret Paladin
Healer/Hunter/Death Knight
Healer/Hunter/Warrior
Healer/Hunter/Enhancement Shaman
Healer/Hunter/Feral Druid
This is effectively turning the hunter into a "caster" and returning to the old system of Soloque. The problem is going to be R Shaman/Hunter/Death Knight versus Disc/Mage/Ret Paladin or H Paladin/Hunter/Feral Druid versus R Druid/S Priest/Mage. The latter comps are too soft or lack the proper cohesion to pull off a win. I'm not saying that they need to be removed, but some consideration should be made for teams that have no "umph" or aggressive power.
Maybe teams that are deemed weak could receive a very small buff similar to 3v3.
I would like to know what you all think and if this is a feasible change.