Guide for Gruuls Lair: for those too lazy to google
Taken from http://tacticalwow.awardspace.com/tactics/GruulsLair/
High King Maulgar:
*This fight is really just about placing the NPCs right. High King Maulgar will be tanked at the back wall, on the oposit place of where he stands in the first place. Krosh Firehand will be tanked by a mage, at the right wall. Olm the Summoner can be tanked basicly where there is a spot, but a good place is the corner of where he stands before you pull. Kiggler the Crazed should be tanked by any ranged class. Mostly, a hunter or Balance Druid works just fine. This mob will be placed close to the left wall. Blindeye the Seer should be tanked by a warrior, and you may place him anywhere you'd like to. But a good place is at the upper left wall.
*Once everyone is placed right, start by killing Blindeye the Seer. Remember to interrupt his heals. He will also shield himself, this should either be removed by doing damage, or someone with Improved Shield Bash or Improved Kick should slience him once he casts the Prayer of Healing.
*Melees should fight Blindeye the Seer, while the ranged attacks Krosh Firehand
*Melees can NEVER attack Krosh Firehand! He has a hard area of effect, Blast Wave
*Once Blindeye the Seer is down, move on to Olm the Summoner.
*Olm the Summoner will Death Coil the one who is having aggo. This will happen quite often, so make sure to have two tanks ready on him, to taunt once he Death Coils the other tank. Olm the Summoner will also summon some Felhunters. The warlocks, at least two, in the raidgroup should Enlsave these
*Then head for Kiggler the Crazed. You will also need two ranged tanks for this, due to he will make one of the tanks sleep. He will also cast Arcane Explotion
*After Kiggler the Crazed is down, the ranged moves on to Krosh Firehand. The melees will now start attacking High King Maulgar.
*Krosh Firehand has to be tanked at max range from a mage. He will cast Fire Shield on him self. This spell the mage has to Spellsteal.
*After every add is down, the ranged move on to High King Maulgar. Melee DPS has to run out once he start to cast Whilwind
*On 50%, High King Maulgar will Enrage and he will start to charge. This will make the tanks lose threat. So, make all your tanks spam their threat-abilities, and max DPS on High King Maulgar to get him down.
Gruul the Dragonkiller:
*You will need two tanks on this boss, but a lot of random heals
*Stay out of range (15 yards) of the other players while Shatter is active. You will get damaged (1500 per player within range) if not
*You will have to kill him fast, because he will Enrage. This will not expire.
*On Cave In (which will be near Gruul the Dragonkiller), move out from it to help the healers.
*You cannot take more then around 15-17 Enrages, depending on how well-geared the tank is. On around Enrage #25, he will start one-hitting everything, so be fast - but do NOT overaggro
*It is important with Omen2 on this boss. An offtank have to be at second TPS at all times, the maintank at first TPS. This is because he will randomly attack the one at second TPS, causing big damage.