1 dk 4 pala - question about dk talents and abilities
I have never really played dk other than leveling so I don't know how to use them properly, also first time I am trying it out in my multiboxing group.
What spec do I use for dk? I know the main purpose of the dk is to slow, grip and tank. It should be frost but I don't know which talents to take, could someone post a link to a build that work for pve and pvp?
What abilities do you use on the dk? Since they share resources I am not sure which ones to use.
For example:
Death coil and Frost Strike uses runic power. I guess I will basically only use Frost Strike since I should always be within melee range. Could maybe setup death coil to be used when I use Exorcism but might be a waste of runic power since I assume Frost Strike should do more dmg, maybe.
Abilities that use Frost Rune: (might be more)
Icy Touch, Chains of Ice, Obliterate, Death and Decay, Howling Blast, Death Strike.
I assume I use only Icy Touch and Death and Decay in PVE because of the high threat.
I assume I will use only Chains of Ice in pvp.
I assume I won't use Death Strike at all.
I probably won't use Obliterate or Howling Blast at all in either PVE or PVP to save on Frost Runes.
I assume I won't use Icy Touch or Death and Decay in PVP.
I think the best build is something with ~51 points in frost and remaining to get things like death grip cd..
Another possible build would be 27/37/7. Would get Abomination's Might (10% AP for everyone), Mark of Blood, Reduced Death Grip cd, abilities and slows in frost but not damage dealing talents.
A Frost/Unholy build could also work. Would get the main abilities and slows from frost (but not damage) and permanent ghoul, reduced magic damage taken and anti magic zone.
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One build that I am mainly thinking about is this one:
https://wotlk.evowow.com/?talent#jME...hbzZ0xR:cs0MVm
It would make the dk more defensive while also adding 10% AP for everyone (hopefully Sheath of Light AP -> SP converts that also for more damage and healing).
I think Hungering Cold would break instantly so probably a waste.
It would have 25s instead of 15s Death and Decay cd which would be annoying when doing dungeons but might be worth it.
It would not really get any damage increasing talents which would make the damage of the dk very low (but "Abomination's Might" might make up for it by making the paladins do more).
Might be a threat issue if dk can't do enough damage.