Fixing TBC's PvP shortcomings
As we all know, there are some shortcomings in the way TBC PvP works. The ones that I would like to address in this post are:
1) New 1500 rating teams - people with much higher skill and/or better gear are meeting people that are no match for them, often resulting in boredom on one side and frustration on the other.
2) Dodging/sniping in arenas - since there are only few places that you can join arenas from, it is possible and sometimes even easy to dodge or snipe specific people in arena. (Especially obnoxious in combination with a new 1500 rating team.)
3) Jumping between BGs - because you can join three BGs, get in one and then go to another, there are sometimes multiple BGs running, without any of them being actually full or at least even in numbers on both sides.
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Suggestions for resolution(or at least an improvement):
1) Basically a brand new matchmaking system for arenas, based on personal rating. Each player would have their personal rating "soulbound" to them, without the possibility to reset it by leaving a team. To match two teams against each other, an average of personal ratings of the players(two, three or five) joining for a game would be used. Since items still require (or rather will require) both personal and team rating, there is nothing to be gained by purchasing a new team, since you would have 1500 team rating, but would still be matched against people of your actual skill level and be still locked out of buying rating-restricted items. If you were to join an arena with a partner where the rating difference would be over a certain amount, for example 100 rating, only the higher one(two or more for 3v3/5v5) would be used.
2) Removing the necessity to join an arena queue via an NPC. If you are in a party with your team mate, the party leader would be able to join an arena match using ingame command, for example .arena2 for 2v2. This would only work in capital cities, giving you the option to hide somewhere within the city, so you can not be as easily sniped or dodged. Second part would be to also hide the actual position of the player, so that once you enter an arena you are not visible in "Nagrand Arena" for example, but in the city that you have joined from.
3) Third point is fairly obvious. Simply lock a person from entering another Battleground, once there is already an invitation (the "Enter Battle" window) shown. You would still be able to join three different Battlegrounds, but would also be required to commit to a specific one. Denying the invitation(leaving the queue, not hiding the window) would unlock the other Battlegrounds to "proc" again.
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I don't want to claim this to be my idea, this system was used elsewhere a few years back and proved itself to be working very well, though on a realm approximately half the population of Outland. However I believe it's effect wouldn't be diminished by the higher population.
If you got this far, thank you for reading my post. Please share you opinions below!