NPC Fleeing Speed/Pulling Groups
I tried to search for this, and could not find anything. I am sure someone has posted about it. Either way...
When an NPC runs while low health, they seem to have a speed boost. They move faster than you can move, which makes it very hard for melee to finish them off.
Also, the "linked" pull seems to have a larger radius. It seems like they are more likely to pull multiple instead of just the one.
It has been a long time since I've played retail so maybe I am just not remembering it correctly.
Thoughts?