The state of hackers on this server?
Most rogues, feral druids tend to hide. Now, I'm no expert, but a mount should be naturally faster than a rogue or a feral druid, especially when they're INVISIBLE or DIED recently, giving the person time to "get away". This is not the case, and most overly aggressively rogues tend to somehow catch up. Now, like I said, I'm no expert, but that doesn't make sense. I understand there are trinkets to speed up movement, but not at the distance I'm specifying.
I just want to ask, how SUCCESSFUL are the GMs at catching speed hackers? I almost feel the majority playerbase just "don't care" about being banned here. Why is that? I can see that rules are being enforced, but is the pace of these bans too slow to cause an impact? or are the rules too lenient for people to care?