Originally Posted by
XShdwBladeX
I'm sure this has been discussed before but what is the thinking behind the outrageous cost for dual spec? I mean I understand wanting to keep this server tough by not allowing x2 or more xp and rewards and even boosting the dual spec to 40 from 30. But if the goal is to leave it as close to live as possible why the 100x cost of dual speccing?
I mean, it's main purpose when it was added was to entice people to play more tanks and healers in the lower levels since dual speccing would allow them to keep their dps specs for questing and leveling but allow them the tank/heal spec for running dungeons so dungeons weren't so barren in the lower levels. Which is what we see on this server, both due to population and low tank/healer distribution. So I was just curious to see why the decision was made to basically make it impossible for new players to get dual spec until they've leveled a toon up to max.