3.3.5 Survival PVE advanced DPS guide
So you want to play a class just to be asked to switch in raid
Youve come to the right place, ingame I am known as Ree, I am just going to quickly share some tips and tricks to improving your Survival PVE dps to a level where you can rival MM in dps, this involves a ton of movement management, aspect switching, gear, and timing.
While it's commonly said around the server "Survival sucks" or "Survival does no dps", it's wrong, entirely. Yes at BIS MM does more single target DPS, yes survival is not easy to play, but by no means is it not viable in raids and that is mostly due to misinformation about survival.
Ive spent way more time than I care to tell on figuring out how to improve survival and how to make it comparable to MM and it's pretty simple actually.
Here are some examples of dps at 6.3k gs with 2p set bonus.
https://i.imgur.com/kd2jAUn.png
This is pretty average solo target Heroic Dummy DPS, ive seen it as high as 11k if given the right procs.
https://i.imgur.com/UFZQX4E.png
Here is average solo target raid damage with full raidbuffs. This photo was taken on a Satharion 25 man 3D Achi. Obviously this scales in ICC, so in ICC its pretty normal to expect a 13k-17k burst.
Yes the burst damage DOES come down to your DBW proc, this is your biggest DPS gain in terms of burst, but the great thing about survival is that it has burst and sustain DPS, much more so than MM which is very burst heavy and can become low damage in long fights, if playing survival expect to never OOM, and to be overtaking others in dps around the 1 minute+ mark.
The benefits to survival are personal and party mana regen, slowing adds, movement is less of an issue than MM, and you can function as a kite or even temporary OT if the OT dies.
Now to the actual tricks.
Rotation and playstyle
Rotation is pretty simple, whenever youre about to start rotation ensure you stand still for a few seconds and get your sniper training up and try to only go in for traps right after it refreshes.
Explosive shot > Serpent Sting > Aimed shot > Steady shot
Notice how I dont put black arrow in there? Because when you have a sting up, explosive shot on cooldown and aimed shot on cooldown youre going to activate aspect of the Cheetah, while staggering your steps towards boss for auto shots book your *** in and then drop an explosive or immolation trap and then a frost trap, (you can raptor strike here but be aware raptor strike causes a combat bug), then I just macro together my Disengage and mongoose bite, if I didnt notice that my disengage is on cooldown then ill at least smack them with that. Traps are a huge part of your dps, not only for damage but for LNL procs, if you need away from the boss quickly opt out of using a frost trap and hope for explosive to proc. Some fights dont entitle you to trapping in which case just throw in black arrow, and this is where most hunters fail at playing survival.
ITS NOT MARKSMAN, STOP PLAYING IT LIKE MARKSMAN.
This spec was intended to be a melee/ranged hybrid and it works if thats how you play it, but if you always stand still and cast black arrow your dps will never be as high because you arent MM and your abilities DO NOT scale off arp.
Another key aspect of DPS you should know by making it this far is to not cut off the end of your explosive shot, you can use an addon like tellmewhen to track the enemy bebuff, or for slightly less dps just throw a shot inbetween each.
I recorded a video so it is easier to understand, to maximize dps just comes down to timing, auto shots and positioning, as you can tell I make a few mistakes in this clip which end up costing me quite a bit of dps. If you practice weaving in and out of the boss melee range for a bit it almost becomes second nature, I find myself stutter stepping bosses on my warrior and shaman.
(SKIP TO 0:30)
https://www.youtube.com/watch?v=gBMVA9QfmIM&t=31s
Talents
Talents have a core and then a personal preference, I like to put one point into aspect of the hawk so I can use the hawk glyph for an 8% haste bonus proc at the cost of only 1 talent, although you could also use this talent point for rapid killing, point of no escape, careful aim, hunters mark, improved stings or scatter shot for not 1 but TWO hunter stuns! Ever see an enemy casting something and you want to stop it but dont have time? Try survival! Never let the enemy cast or even walk a normal pace, cripples LOVE survival, cc enemies for days with our super cool stun Wyvern sting! Did you know the wyvern sting also does damage when its been dispelled, resisted or fades from an enemy, and this damage also procs your 4p effect!
For the trap playstyle build this is your core, your bread and butter https://wotlkdb.com/?talent#coZ0eVooZx0ci0cIhekAhRu
We put one point into survival tactics on the basis that you are trapping right on cooldown, meaning youd be 2 seconds faster than your disengage CD. I suggest reading your abilities and putting the last point where you see fit, if you dont know what your abilities do then go play BM and let your pet play the game.
Stats
For your gear youre maximizing agility after reaching hit cap, 165 if you spec into focused aim or 263 if you dont.
Your character when finished should end up looking something like mine.
https://i.imgur.com/0whelIK.png
(rip 18 stats)
Agi > Crit > Haste > Arp
One of the key components of survival is agility, all agility you have will convert every 4th point into 1 AP, so 1 agility = 1.25 AP, not only that but agility will scale up with your Kings buff, your lightning reflexes your dbw proc, DC proc, druid buff, and your hunting party skill. Another less known fact is that every 10 stamina becomes 1 AP as well, so stamina is not something to avoid, you can make use of this by using a nightmare tear, enchanted tear and the Frosthide Leg Armor enchant, although this is personal speculation, I have personally seen my AP reach up to 15000.
The next key stat is crit rating, since traps and explosive shot scale so poorly from attack power the easiest way to increase your dps is to increase your crit rating. In a full 25 man raid with all buffs my crit rating will sit around 90-95% in combat, I know that the DBW proc is slightly wasted but sustain is the name of survival damage (literally). Most of your crit will come from your agility but if you need more then opt in for the bow enchant, distant land, shadowvault slayers cloak or whispering fanged skull.
We're at the point where I mention haste and ARP, and I have to tell you, they're both pretty negligible, which is why I believe nobody truly plays survival, playing survival means having two fully enchanted and gemmed PVE sets, which is downright stupid hard to get. I try to run 4p T10 on my gear but that means having arp gems ideally you want your core items to have agility so they work in both spec, it is possible to gem every piece of tier gear and ring and belt/boots with agility and hit all the socket bonuses but you need BIS gear in order to do so, or at the very least you need BIS ring, 4p (obviously), DBW, STS, Oathbinder, Rimefang and Belt, that should put you at enough arp that you can gem the set pieces, belt, ashen ring, and boots with 20 agility or 10agi+crit/hit depending on socket bonus, this is really the only way of running both MM and Survival without gimping either one.
Since both arp and haste are negligible I opt in to hitting the Haste softcap of 523 (not really a hardcap or softcap), hunters reach the cast time of 1.5 on their steady shots at 523, which is also why I use glyph of the hawk, reaching a 1.5 second steady shot means you get more time for other abilities unlike MM which will push back the cast of an aimed or chimera regardless of the cap. Whether intentional or unintentional the haste also reduces your aspect cast and TRAP GCD which doesn't function on the same GCD as your other abilities, meaning you can cast them quicker than 1.5 seconds, this might seem irrelevant but it actually helps my dps quite a bit.
One big boost to your DPS is the 2p set effect, it procs a lot and gives a major amount of AP, for this reason and in this circumstance Zods bow and Haste are a personal recommendation.
Professions
Get Jewelcrafting/BS/Tailoring + Engineering/BS/Tailoring.
I prefer engineering on all characters because I think movement speed is more important in any given fight, but if you like another profession then change it at discretion.
Glyphs
The Glyphs I found most effective for dps increase are Explosive trap, Hawk, explosive shot, the third glyph changes depending on the situation.
After my crit is high to a point where I can hit about 90% crits on explosive shot I drop the explosive shot glyph and use killshot for most DPS, aimed shot for fights where close range is impossible, serpent sting for overall refresh rate ease, or hunters mark for a little dps boost for me and raid.
Gear
As I mentioned above socket bonuses, yes you want to hit them, a good chunk of agility comes from them and personally I hit every single socket bonus aside from legs and my bow (zods HC). I currently use two sets and have a hard time deciding which is better but set 1 uses 4 piece with chest as Caprace of forgotten kings which makes hitting the 8% rating much easier, or use 2p with Head and Legs and then use Dual bladed pauldrons and Nerub Stalkers gloves and the Caprace as chest, although I suspect Legguards of the Twisted Dream or Northern lights are a better option since haste items almost nobody rolls for anyways making them easy to get. Wearing only 2p set items also grants you 2 extra sockets and some extra agility.
Since I avoid donating for gear also means I had a ***** of a time getting survival gear, so I had a lot of time to work on DPS rather than worry about my gear. I am not BIS yet, but getting there, and as far as I am aware there is no BIS list, so if you have any objection feel free to give me updates on this
Head: Sanctified 50 ap 20 crit
Neck: Sindragosas Cruel Claw/Wodins
Cape: Shadowvault Slayer/Sylvannas cunning Parachute/Inscription
Shoulders: Sanctified/Dual Blade 40 ap 15 crit
Chest: CFK/Sanctified +10 stat
Bracers: Scourge Hunters 50 AP
Gloves: Sanctified/Nerub Stalker 340 haste
Legs: Sanc/Northern lights 22 agi 55 stam/75 ap
Boots: Returning footfalls/Treads of the Wasteland Nitro boosts
Ring: Signet of Twilight/Band of the Bone Colossus+Ashen
Trinkets: DBW+DC (STS and WFS great picks if you cant get DC... or even herk)
Weapon: Distant land/Bloodfall/Oathbinder/One handers 110 AP/140 AP vs undead/26 agi
Bow: Falinrush/Zods/Windrunners +30 hit scope (bizniks) is THE BEST scope for maximizing agility/arp, allowing you to free up gems slots.
I might update this I might not, but I hope you enjoyed the read!
https://i.imgur.com/tSbcoDR.png
Oh yeah and for pet take a wolf or wasp.
If anybody has interest in a MM advanced dps guide or an Enhancement Advanced DPS guide id be more than happy to share them, but given how much info is out about MM I dont think it's needed.
This is my DPS as of current, given that this was RS25 and with in and out phase, its pretty close to my "true" dps, meaning with no Hysteria or Hellscreams, dps was pretty even so I didnt need to slow down a whole lot. It is possible to make surv work, you just need to forget arp.
https://i.imgur.com/rC6j5VN.png
Thanks for the raids. Hope corpserun isnt too bad
REEEEEEEEEEEEEEEEEEEEEEEEEE