UH/Blood over UH/Frost for PvP (Mostly BGs and Duels)
I know that most people go with builds similar to the UH PvP guide posted here with heavy points in UH and enough in frost to get the boosted shadow/frost damage and lichborne, but I am wondering how viable would it be to run an improved rune tap (one of my favorite DK abilities) while still going for garg?
Something like this...
https://wotlkdb.com/?talent#jfV0acZM...dgbz0duIso:Lbh
I feel like 1v1 this will lead to much more surv (pop frost presence and rune tap when it's off CD) and it will make it easier to rush into a zerg when needed for BGs meanwhile I wouldn't be losing out on a huge amount of damage since I can still flip to UH presence when bursting on someone. I'd just have the option of Frost presence / deathstrike / rune tap to keep me up when I need to stay alive sans a healer.
Bad idea? Just go with the meta?