Originally Posted by
jetiwzmul
STR = more AP = more BASE dmg (taleents )
AGI = more crit = more RANDOM dmg
make simple couting , CONSIDERING some assumption :
STR = more AP = more BASE dmg (taleents )
AGI = more crit = more RANDOM dmg
let's assume that we will calculate the differences for 5 items including proportions as in the quote. So we get :
STR : 6.5% crit + 1065 AP
AGI: 15% crit + 675 AP
on my "testing" gear (t10 + weapon + 1 str ring + str boots str hands ) i have 31% crit unbuffed rouding up :
STR : 38 Crits 62 normal
AGI : 46 Crits 54 normal
we get (lest say 1 AP = 1 DMG ) :
STR : (1065x2.03x38)+(1065x1x62 ) = 148 190 ~~ 150k dmg
AGI : (675x2.03x46)+(675x1x54) = 99 451 ~~ 100k dmg
So for me to much agi = to much lost dmg .