General PvE tier information list for Wotlk from 3.0 to 3.3.5
This is a response to a few posts I've seen over the past couple of months regarding a tier list to help new/returning players who want to know the general state of classes in the game before they create a character and join the community. This post is not to create division or set anything in stone for existing players, but rather to give some basic insight into the game in terms of PvE experience across the expansion and how certain specs can perform. From there, you can browse specific class forums for more comprehensive information about what it is you want to play. Other existing players' opinions are more than welcome to share their opinions.
As for my background just to clarify this is not a trollpost, I played in wotlk (live) and wotlk (live ptr), then moved to arena-tournament, then to Warmane (played on deathwing then icecrown now frostmourne). I have played this game and been apart of this community on and off for the past 10 + years. Also, I didn't make this list alone but with two other players of similar experience as well.
*Within a tier, there is no rank order.
S+ (Overtuned, get a lot for free, little downsides, can carry 25 mans, does not require a lot of time in game to play the class well, but they also have too many tools that they are favourites of experienced players as well)
Ret Paladin (Judgements, Auras, Art of War, Sacred Shield, Bubble, Blessings, Aura Haste, Debuff Crit, Mana Regen, LoH, Damage and ability steroids vs undead, plate wearing, Cleanse magic/poison/disease, built-in sustain in DS, Execute)
Resto druid (Rebirth, Healing power Aura, Innervate, Gift, curse cleanse, cure poison, Hurricane, Cyclone, Can't be polymorphed, Can't be immobilized, Can heal during movement, Excellent healing on party/raid with Wildgrowth, Good healing single target Swiftmend - lifebloom - nourish - seed, Revitalize, Roots, Faerie Fire [if no other druid])
S (Strong, relatively easy to play and hard to mess up, have 1 or 2 weaknesses, can perform consistently well, can carry 25 mans)
Holy Paladin
Protection Paladin
MM Hunter
Assassination Rogue
Arcane Mage
Discipline Priest
Unholy DK DPS
A+ (Attracts loyal mains, a little bit difficult, better for experienced players, do not get everything for free, need to know mechanics and class knowledge, Can carry 10 mans and with exceptional players, 25 mans. Requires class knowledge and game knowledge/time or how to gear/minmax, a learning curve)
Combat Rogue
Balance Druid
Shadow Priest
Fury Warrior
Bear Druid
Demonology Warlock
Frost DK DPS
Blood/frost DK Tank
Resto Shaman
A (Still great, much more punishing for new or bad players, will struggle to carry 10 mans but in the right hands can obviously perform very well. The difficulty either is in getting the gear to shine with these specs, or in mastering their rotations/weaknesses)
Fire Mage
Survival Hunter
Cat Druid
Elemental Shaman
Protection Warrior
Affliction Warlock
Frost DK Tank
B (Fairly straight forward specs, average performance, would not take more than 1 in a 25 man raiding environment. Generally whatever these specs offer, one of the above specs replaces with the same or better variant. Not necessarily a detriment to the raid but not a boon either. Good for levelling)
Destruction Warlock
Enhancement Shaman (Deserves C on some raid bosses.)
BM Hunter (pet BL)
Frostfire Mage
Blood DK DPS
Unholy DK Tank
C (Bench Specs, rather inconsequential but certainly can be fun)
Frost Mage (great for levelling)
Arms Warrior (damage [combatrog] buff, trauma [mangle], shouts, sunders)
Holy Priest (fifth healer)
D (For PvE? Terrible)
Sub Rogue (Not viable)
I might make a video with more detail if this post attracts interest, detail similar to what I mentioned in S+.
https://i.imgur.com/ALMSMtS.png