Would a Raid Only MMO Work?
Would anyone here consider playing an MMO that only focused on Raid progression?
There would be the chance to make really difficult encounters that take ages to do but drop an absolute ton of loot so you don't feel like you are farming.
I think without being forced to focus on open world aspects a dev team could work on making lots of cool boss mechanics and really complex talent and gear choices.
I'm sure it would come down to how exactly the system gets monetized because for an MMO to work people need to play a lot so there is always someone looking for a group which is generally why WoW and other games have busy work.
eg. when you are bored so you level an alt but then you see a group looking for your main class and you ping them to join. Whereas without leveling you might have just stopped playing to go do something else and not seen that group request.
That is the argument against a raid only MMO, but on the other hand you could argue that online communities who might not have a big active play time might still want to log in for raid night every week and it might be more popular because of the lower commitment.
I know there are some games that do this right now, but Phantasy Star Online 2 and Monster Hunter both have very low player caps for instances. I'm talking about 20-40 players taking down a boss, not 2-5 players.
Is this practical, would you play something with no open world?