3 changes for future frostmourne
1. -M+ style dungeons-
there is already a "mythic" weekly dungeon coming out... why not just take hold of m+ completely. Adding another end game aspect would be a great time filler.
Also a chance for cosmetic perks!! (Mounts, xmog scrolls, titles, etc)
This would take away the (down-time between raid tiers.) Gives people a chance to push dungeons and could ultimately shake up the loot table for raiding when dungeon trinkets all of the sudden are close to raid ilvl.
M+ allows smaller groups of friends to also gain a loot quality of raiding, and is still extremely challenging.. (sky is the limit on key difficulty).
2. -Death running-
Running back to instance could be updated to current expansions. (At least lower level dungeons when the run can literally be 5 minutes back to the dungeons.) Wiping and spawning at the dungeon entrance is purely a quality of life. (Zero skill in running back to raids...) we already get to rebuff everyone, that is enough of a "lesson" for wiping.
3. -Cross-faction gameplay-
We are playing an xpac that is over a decade old. If we want to kill the other faction.... let em run free in battlegrounds. This would massively improve que times for random dungeons, increase raid group quantity, and allow more people to play together in general.