So, Genuine question.
I haven't been able to get through a whole dungeon in maybe 3 days. Is there a new "speed dungeon" trend which I missed in the last 10 years?
- People just leave when there is a team wipe
- They leave when a member of DPS/Damage isn't geared or is struggling
- They leave when the healer doesn't have infinite mana
- They leave when the tank doesn't complete the dungeon in 3 minutes
- Or the healer just leaves mid game
I don't get it, years ago we used to get XP from killing all the mobs, now they are missed on purpose and bosses are the main focus. People used to talk strategy when the team wipes.
Why is it like this? Like, you need to dungeon to get better gear, BUT, people complain when someone doesn't have good gear. There was a new tank in a group recently who got absolutely trash talked for not being geared up and indestructible.
Is it a trend or has it always been like this on Warmane? Actually it might be like this on Retail too but I never went back to retail lol

