Originally Posted by
gabriel243
Please study tbc classic pvp problems so we can get a better experience here.
I would like to discuss pvp perks for ony tbc here all welcome.
Here will be my 20cents.
Honor:
Since realm is gonna be x5 I think we should set a honor/marks modifier.
-Honor x2 or x3 to match server rates
-If marks are going to be a thing adjust them too some bgs can be hard to find sometimes
In tbc classic gearing up was a endless nightmare where alt was not an option, due to the low honor points awarded a win could award like 100 honor points sometimes.
Also the marks where crap if you were in the loosing faction awarding you just 1 mark per battle.
I played horde there and you had to wait for 1 hour before a bg and if you lose it... imagine... not even 50 honor points per 30min...
Since ally got fast queues they started gearing up so fast that horde had to wait 1 hour just to lose.
Here we have mercenary mode so some problems could be solved but:
Marks will be a thing?
Honor rate will be x1?
Arena:
Could we add some catch up mechanic so there is more players in arena?
-Arena catch up mechanic leting you cap more if you start late or arena costs reduced mid season or something similar so ppl dont get discouraged to play if they start late or its an alter.
-I feel something like this is every day more needed, arena skillfloor is too high for new players nowadays they competing with +10year xped players we need to grab more casual players to arena scene in order to give them chance to learn and make arena more alive. Most pvers rn just hate pvpers and arena cause they have been obliterated several times already.
-Some gold or emblems reward(quest maybe) for doing at least weekly cap the same way rdf has extra rewards for pve players could be good, this will atract pve players a little more. I also think its pretty unfair pvp players have to farm pve while pve players can just avoid pvp and get full bis, this could balance the game a little.