what design philosophy do warmane developers follow lately?
Hey,
I am asking this, because the handling of recent changes has made me unsure what version of the game we are aiming towards:
- an exact copy of the original 3.3.5
- an exact copy of blizzards re-release of wrath
- a seperate version which takes the best from both worlds and bases itself on what's perceived best for the game ?
There are clear cases of it not being an exact copy of the original, and I would call basically all of them upgrades (obviously features like transmog and soloque but even balance changes like mages not being able to keep extra crit from t9 molten armor after unequipping it etc.)
There are also clear cases of it not being an exact copy of blizzard's re-relrease, where I also consider warmane's current version better than blizzards (most notably the implementation of new glyphs, changed item levels, dk pets being ridiculously op etc)
this would make me conclude that the past 15years of being on the top of handling this version of the game, arguably above blizzard, makes warmane confident enough in design choices to go based off what makes sense, and what's good for the game, but then lately there were a lot of non-sensical changes just for the sake of copying how things work(ed) on blizzard.
Examples: green ooze on professor afking when its target uses certain abilities. rogue poison damage being reduced, despite rogues already doing mediocre damage for a specc that offers no support outside of tots. Boomie 2set uptime being halved, badly reducing their damage, despite being on the low end of damage already. Demo warlock no longer proccing soulfire when their spell brings the target under 35%, but only if the target already was below 35%, again nerfing a specc, which was already struggling in damage. Teleporting out of a dungeon and back inside cannot be done instantly but gives a 10second window of "cannot do that yet". trinkets going on their full icd after being re-equipped instead of 30secs (not that recent but the first such example I can think of). And I am sure I forget things.
all of those changes: why are they happening? who are they for? I dont know a single person who likes any of them, and I truly do not see how they make the game better.
I am all for fixing bugs and abuses, but I do not see the point of reducing quality of life or nerfing underperforming speccs or introducing blizz-like bugs, espacially not if warmane has in many cases gone against what's blizzlike in order to make the game more fun and balanced.
Sorry if this reads as if I am ungrateful, I really appreciate the effort that's being put into the game, I would just like to hear better reasons than "because it was like that in 3.3.5" to justify randomly worsening the game after a decade+, while there a hundreds of things intentionally not working like in 3.3.5 or current blizzard, simply because its better the way it is right now on warmane