Lordaeron raid nerf normals and buff heroics
Edit: Proposed changes in the 2nd post on this thread, with concise reasoning for changes, and both nerfs to the current content with compensational buffs to increase difficulty while providing viability for lower geared raiders to complete the content.
Simply put as the title states.
Normal modes are extremely ****ing hard to do at content level, if not impossible.
Heroic modes are piss easy and a joke once you've got the damage to cake walk normal, as the changes from normal to heroic are pretty much nothing.
Why gate keep players from clearing the content on normal and making the changes for heroic minimal? This seems counter-intuitive, and actively harms the server's population as casual raiders can't do the "easy" content while the hardcore raiders farm heroics because they're just as easy as normal.
Marrowgar requires 5.8k dps average from your 6 dps in 10 man. This is a lot for the average players.
Lady 10 man heroic is easier than retail lady hc.
Saurfang heroic is the exact same as retail heroic but with a lower enrage timer, but you won't ever reach that enrage timer as the real enrage timer are marks.
Fester 25 normal requires 9.7k dps average from 18 dps with no icc buff, no access to shadows edge or loot beyond festergut, and this is A LOT of ****ing dps for people without icc buff or raid loot from past 6/12.
Fester 25 heroic has less than a 6% health increase from the retail health. C'mon guys, it's a braindead dps race and you buff it by 6% for a "Hardcore" realm? Anytime I'm raiding on my bis toons our raid clears this boss with a ton of time to spare on heroic, while raiding on my virgin alts can't clear this boss without bringing in a ton of heavy hitters.
Most of the other bosses follow the Festergut principle of having outlandishly high dps requirements to clear on normal mode and then nearly no buff at all on heroic.
Normal should be rebalanced around a 4-piece tier 9 player going into ICC with a few boe's, a few 245 ilvl items and mostly 219/232 fos/pos items. Gearscore requirement for ICC10 and 25 partial clears should be 5.2k, not 5.7k
(Second post before edit/repurposed)
Maybe this idea isn't agreeable, and even normal content should require well organized guild's with well optimized min/maxing to do, but it does actively harm pugs and casuals from being able to run raids.
If this is a good thing perhaps we can discuss that in these comments.