The problem with probabilities is variance, but there is also the law of large numbers, which means the bigger the samplesize is the closer it gets to the fixed dropchance.
https://en.wikipedia.org/wiki/Law_of_large_numbers
I am raiding ICC with my shaman for about one and half years, that's roughly 75 weeks. In this time I have seen the Festergut boots drop once, that is 1/75. In my other guild where I am raiding with my paladin we had PNL drop from Sindragosa twice in about 34 raids, so that is 2/34 or 1/17 . Also we are not getting any heroic conqeror's mark for something like 8 raids in a row. Since we get 2 marks each raid, that's 0/16. Last but not least I have 3 characters with transmutation mastery and I got it proc 4 times (x2) in about 3 months, which is also absurdly low. Note: We are not talking small samplesize here.
The droprate on the boots should be 33%: https://www.wowhead.com/wotlk/npc=36...drops;mode:h25
The droprate on PNL should be 25%: https://www.wowhead.com/wotlk/npc=36...drops;mode:n25
The procrate on transmutation mastery should be 20%: https://worldofwarcraft.fandom.com/e...utation_Master
Other people had similar experiences:
https://forum.warmane.com/showthread.php?t=348938
https://forum.warmane.com/showthread.php?t=344732
https://forum.warmane.com/showthread.php?t=400101
Yes, every roll of the dice is independent in theory, so the chance on every single event doesn't change. Yet, it is unlikely to produce big streaks of failure.
https://en.wikipedia.org/wiki/Complementary_event
RNG (aka variance) is also not the answer if the random algorithm is bugged. This is exactly what could be the case. Computers cannot generate true random numbers, so they generate pseudo-random based on a seed. When you switch on the computer this seed is identical, so in games like Tetris they use the player's action within a certain timeframe to create the seed and since humans are no roboters that's enough randomness to work with. Maybe there is a a problem with the seed for the random numbers after each server reset. This is just one theory, but there is most likely some "non-randomness" on Warmane.
Here is the reference for Tetris: https://youtu.be/YrgQDETGO00?si=qmAG2fC7r5b74-sF&t=82
Now we are not talking about a console game, where everyhing comes in a ROM. Certainly random generators on Windows or Linux are more advanced, but still this is possible explanation. The other explanation is wrong droprates in the loottables. Luck or the lack of it is also an explanation, but the bigger the samplesize gets, the less luck there is. That's what the law of large numbers is all about after all. If you do infinite tries you will reproduce the exact droprates.