Hi,
So, I thought battleground brackets meaning people with, say, 1.5k GS hunters being separated from BiS retribution paladins were supposed to make things fair, right? We have our low GS brackets, sure.
But here’s the issue: I’m in a low-level bracket right now, and I keep seeing players like “Jayos” (just one example) who are min-maxing their characters for the low GS bracket. They completely destroy everyone who just has FoS gear without enchants or gems, obviously, because most people are still leveling or gearing up before investing gold into enchants and gems.
Those min-maxers don’t progress, they just stay in the low bracket because they want to one-shot people with an Ambush or whatever ability.
So what’s the difference between getting killed by a 6.9k GS ret paladin or a 4.5k GS rogue who’s full BiS for the low bracket?
Why even make these separations then? Why not just have one battleground with everyone mixed together, and let randomness decide like it used to be back in the day?
Right now, with my BiS character, I’ve forgotten what it feels like to kill someone in one Chimera Shot. The satisfaction of being a fully geared hunter is gone. Now it’s just BiS versus BiS, and it’s boring. I bet most people feel the same way because fights take forever.
There was a time when rogues could kill someone in two Backstabs, and it felt amazing. Sure, sometimes you’d get unlucky and end up against a bunch of BiS paladins, but that randomness made things interesting.
By creating BG brackets, you made people min-max low brackets for fun, and in the process, you took that FUN away from the rest of us.
So really what’s the difference now?

