PVE Tower Defense Event Quick Guide
https://youtu.be/Lq-Vh-ws3XA
This is a work in progress, it doesn't have some mobs, and tell every single detail, so please DO add to this below, and maybe we can make a comprehensive guide with a little more effort. I was tired of sub10 wave groups and wanted to upload this asap.
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This is for the Warmane PVE Tower Defnse style event held at the end of the year each year.
MOST PEOPLE stay at bridge in case we get snowmen.
One mage, one hunter, one boomy, go to the ends of each path, stay alive and use slows, traps, typhoon, cyclone, ent roots.
Never stand in front of any mob OR boss, use the sides, and move as they move, dont stand right on the edges of platforms, you can get knocked off and you are then useless for 30 seconds.
If you are low gs, are melee and dying instantly, or you die and the waves//bosses are close to the end, go to turrets on the towers near start, they do great dmg.
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Ideal comp? work in progress:
Hpala 1-2
3ish prot wars - shockwave OP, tunderclap, stuns, shouts, theyre very good here. Put on dps gear and spec prot.
3-6 dk's that spec or buy talents into heavy frost talents for slows
3-6 mages that spec into or go frost for slows and blizzard
3-6 boomies, mass aoe, stagger typhoons - get glyph of hurricane it works on most of the mobs (slows them)
4-6 rogues = massive aoe dmg - very good if hey go rs 25 hc aoe build or get a few 10x talents rewards
3-6 hunters - trap spec, get mass slow trap, get a few 10x talent rewards to make traps better
Many spriests, amazing aoe dmg, they help with heals, You should have glyph of MIND SEAR!
4+ ret paladins for auras, help with heals from Dstorm and flash of light procs
Few fury wars, great dmg, their shouts work on them, sunders for bosses,
Warlocks - just good dmg, one demo for SP buff.
Only class - sadly - that doesn't do well in this is enhance sham. Offers no major buffs, maelstrom procs can be good for heals, fire nova op, but you run oom fast af even with all the mana regen talents.
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For upgrades after each wave - IF PEOPLE ARE LISTENING - you can break it up so g1/4 gets frost, g2/5 gets rocket, g3/6 gets fire for turrets.
EVERYONE should get SOME 5% stats some times - the aoe from the later waves will outright kill you.
Most classes should get +10 talent points once, Rog/Mage/DK/Hunter benefit from 2-3x 10 talent points but don't get them all at once - space them out.
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Bosses
Ragnaros - dps away, spread out if you get the vortex effect on you, RUN AWAY from everyone, after 5-7 seconds = knockup and you will take everyone around you with you.
Azuregos - Frost Dragon - Cone breath, tail swipe, spell reflect, blizzard, teleports people into melee range, run away from the sides, dont run in front or behind.+
Ysondre - Poison Dragon - Poison breath, tail swipe, MIND CONTROL, moving poison on the ground that puts you to sleep (move asap).
Illidan - Charge = NEVER BE IN FRONT OF HIM, MASSIVE aoe dmg, Fire on ground(move)
Shade of Aran - MASSIVE aoe = paladins swap auras and use AM, Counterspell(stop casting), move from stuff on the ground, fire swirl on your char = run away from everyone just like Ragnaros.
Fel Reaver - Mass aoe dmg, toss up, War stomp = run away, barrage as ranged = dodge, IF you get silenced use this time to reposition.
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