wrong, retail enha does more damage than molten enha.
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Wrong again improved icy touch > wf totem because of the aura that provides +5% haste for the death knight so the more profitable buff is the icy touch. on early levels you will not suffer from these 5% but on later gear you will see what happends when you dont have these 5% haste.
one more plus to that is on molten your damage scale is ****ty so you can see the difference only when you are near heroic full bis gear.
Possibly dumb question, but has Blood Fury always been bugged? I don't see anyone mentioning it anywhere in the forums. It's not scaling with level.
EDIT: actually it may just be the tooltip.
Any updates on wf procs /ft viability?
Can anyone give a set value that would be good for these stats: (unbuffed!)
expertise (20?)
hit (spellhit 17%?)
haste
crit
Talking about the best possible stats for bis-like gear.
I tested wf/ft for hours on end before the crash. It's viable, but not as much as wf/wf, mainly due to the fact that you are not proccing your highest hitting ability as often.
Expertise = 22/22 seems to be the cap ( I've had 3 windfury dodges on saurfang at 21/21)
hit = spell hit is 17%, melee for us would also be 17% but i believe while duel wielding you still have a chance to miss (I had 18% melee hit rating and had about 5-10% misses on white attacks on average)
Haste = I'd aim for anything above 600. I've tried haste stacking to 1100 haste and it's not as viable as gemming straight ap and/ or hit. while having more haste means you're attacking faster and building maelstrom faster, it gets to a point where your rotation becomes incredibly difficult to manage.
crit = in bis gear you would probably be sitting at anywhere from 55-60% melee crit. personally, I'd prefer having higher spell crit, just due to lightning bolt hitting over 20k + on crits. at 6.2k i was sitting at 52% melee crit and 34% spell crit. Don't worry too much about crit, you'll have plenty in the end.
Would you be kind to post/link a recommended/end-game PvE Talent Build for this class specialization. The one included in OP is not working at the moment.
Thank you very much in advance!
PS: I found a nice PvP guide in the forum and I was wondering if it is a good idea to use its suggested talent build for PvE as well. Would you give me feedback/recommendations? It would be nice to be able to play enhancement class specialization optimally in both scenarios while having restoration as a PvE off-specialization. Best wishes!
http://wotlk.openwow.com/talent#hVhhVbZhxxI0xzIhusouVo
This should yield u maximum damage output in 25 man raid if u have frost DK in raid for 20% haste.
Well u can use it only on Sindragosa or Halion, and on sindra u would need it only for escaping blistering cold which is easy to escape without any extra speed. As for Halion it is useful when having Combustion/Consumption. But on Halion heroic Fire Nova is very useful ability for AOEing adds.
In fact of all raids in WOTLK for Ghost Wolf:
OS- U can use
Naxx- Cant use anywhere
Malygos- Cant use
Ulduar- Only on first 4 bosses
ToC- Cant use
Icc- Only on sindragosa
Halion- U can use
why should we keep lava lash if we dont use flametongue?
There is no such thing as a rotation on a shaman. We work with a priority list.
Can anyone give me a ballpark range of the highest dps an enhancement shaman could do in ICC? I was 6.1kgs before the crash but without 4pt10 or near BiS.
Full bis, stacking AP with a reasonable amount of un-gemmed haste. I would assume anywhere from 18-20k dps. honestly. ( which is not bad)
I was 6.1 before the crash as well, my highest dps was 16k on dbs and around 15-15.5k on fester.
because enhancement is so rare I've never actually raided with an enhancement who had better gear than me so i can't say for sure about their max dps.