In my opinion, it's too early to open Wotlk content in 3 days with such bugs but it's true it will take some time to reach 80 lvl and get suitable gear to kill something
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In my opinion, it's too early to open Wotlk content in 3 days with such bugs but it's true it will take some time to reach 80 lvl and get suitable gear to kill something
Just remember that it's not a blizzlike realm, it's a warmane realm. Still gotta agree that parry hasting with such big melee damage from bosses just adds a RNG factor, and who likes RNG? Unless you want to go for expertise cap, of course.
We have this in mind and we've been receiving input all the time, be confident in our ability to get this right. We know what we're doing. Anyone talking about bugs, feel free to check our latest updates on the PTR and talk to any guilds that are doing raids there.
Any feedback and info can be sent to [email protected] where it will be evaluated professionally.
Forgot to close the thread bro :P
Uh, wasn't your guild on Auchindoun? Played there in SPQR, you moved?
On topic. Just as expected, massive QQ wave, after "free loot" TBC bosses. I'm sure there's some truth in all that and few bosses may hit too hard, but god damnit people, stop crying all the time. They need time to get everything right if you expect a challenge.
Bugtracker this way
===> https://www.warmane.com/bugtracker
actually dont think bosses hit "too hard" after i did some looks in the logfiles.
however parry-haste is kinda bugged.
the 40% reduced-swingtimer works, but after those the Boss hits 2 times at the exact same moment, which 100-0 tanks all the time.
https://www.warmane.com/bugtracker/report/12698
Even if the parry haste works correctly, it's shouldn't be enough damage to take a tank from 100-0. It's close to impossible to reach exp cap (even soft-capping is a push), which means there is very little to nothing that healers or tanks can do to prevent a death from this. That isn't fun or hardcore. It isn't a test of skill, it's just luck (or the lack thereof).