It's no use to ask them that. They wont change.
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Alright, fair enough. The community’s opinion isn’t really relevant anyway — my bad for even suggesting something.
Do we have any information on whether GDKPs will continue to be allowed in WOTLK on Onyxia? We reached a point in TBC where around 90% of raids were GDKPs, and the only real motivation for players became making gold — whether to sell it for real money (let’s not pretend that doesn’t happen) or for coins.
The pugs that actually aimed to experience the game and do content for fun were slowly wiped out by the massive GDKP community.
GDKP is something created by players that players are perfectly capable of dealing with.
Create your own guild run/PuGs that don't use it. Others using it doesn't stop you - or any who thinks like you - from doing that.
Players who are here just to break our rules and do RMT will try it with or without GDKP, and be eventually dealt with the same.
This is as far off-topic-pretending-to-be-on-topic that you will be allowed to go.
They won't have S4 gear for honor. This creates a big problem for a Death Knight where they were never originally available in pre-patch so they don't have any PvP or tier sets like everyone else to catch up with. Although the S4 set for DK was created later in Wrath here: https://wowpedia.fandom.com/wiki/Bru...27s_Dreadplate
That's how Blizzard accounted for that problem. Another issue is having a level 55 character to make a DK. They haven't clarified if they will remove that requirement. If they can't remove it then they should at least offer a boosting option for new players.
Why should they remove it and why should they offer any boost ? o.O
level something from 1 to 55, like anyone else that wants to play the game. Why should it be any different ?
Also removing it would crate an economy problem where you could easly create unlimited accounts and just level DKs from 55 to 68 for max lvl professions CDs
It's an expectation. A variable not considered here is the grand majority of the player base was not here 17 years ago or they don't remember it. Classic is the information we have now. That is the game to people and the information that is available. So as far as anyone knows when players join this server the DK was always available in pre-patch, it could always be their first toon they created, the S4 set will be available for honor. You tell me what happens when Wotlk players show up and find out that nothing works the way they think it should. I mean what happened the last two years when these expectations weren't met? The complaints won't happen today, they happen after pre-patch starts after the players actually show up and after they don't read the the small tidbit in some forum post on here. I don't need to prove that you can just wait and watch it happen like it always has.
You just highlighted something that already happens. You can create unlimited accounts already and on top of that keystroke broadcasting is allowed for up to five accounts. Whether you start at level 1 or level 55 is irrelevant to what you're saying especially on a server with x5 experience and a million ways to get boosted.
Another question — usually when the pre-patch hits, the XP required to level up decreases. Is anything like that planned, or are we just sticking with increasing the XP rate from 3x to 5x between levels 60 and 70?
You want to have items in shop instatly to save time? XD Maybe just dont play the game at all to save the time.
Aslong as this GDKP crap stays away from Icecrown/Lordaeron im happy.
Please make x1 rates on wotlk part of the game. High rates contribute to the rapid decline of the game. People quickly level up all sorts of alt characters and lose interest.
Will the professions be set to x3 just like in Icecrown?
It is a progression realm. Why would they even consider changing profession rates, especially when they never have in every previous expansion?