Well we will see how aggro will work out on this server haha! The trusted MD, Salvation and what not :D
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There is this argument about the feral druids being the worst tanks on ICC because of the dodge debuff but in my guild our main tank was a feral druid and he never had problems even in the hc mode. Don't they compensate the decreased dodge rating with their highest hp pools?
Well, whether it's a mistake, or a warlock mentality, it's a thing. Most Destruction warlocks don't take the 30% threat reduction talent, partly because they think the 2 tp is a dps loss to put there, partly because it prevents them from stealing bites on Lanathel.
Demonology locks enter melee range the same moment with the tanks on pull (setting their aggro cap to 110% instead of 130) bursting the hell out of the boss while in Demon form (increased threat, i believe?) In most cases it even screws up their dps because they activate Metamorph too early, but they actually enjoy taking aggro for a few seconds thinking it makes them cool. (metamorph armor boost kind of prevents them from dying, most of the time.)
Perhaps You wouldn't, but most raid leaders don't even inspect their people so the "warlock threat" is a global phenomenon :D
Also, in times when tanks weren't geared enough to hold multiple bosses on Blood Princes, many locks ran without the talent as ranged tanks so it was kind of justified for them :P
Warlocks have ability - Soulshatter, it decreases aggro by large amount but has long CD, they should use it when pulled too much aggro.
It has a range of 50yds. http://wotlk.openwow.com/spell=29858
Threat was still a problem in wrath. Later expansions such as cata and mop they increased the damage of tanks and they increased the threat generation from abilities. I remember having to wait a few seconds to go full blast on almost every boss in the beginning of wotlk. And it was a necessity to take any threat reduction talent.