Yeah it seems dwarves and goblins are a little buggy, but generally it's worth it for the blood elf models in my opinion :)
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Hey bro, the water patch is not perfect:
http://www.noelshack.com/2016-17-146...016-200305.jpg
http://www.noelshack.com/2016-17-146...016-200345.jpg
I just added your patch in DATA
Okay thanks
Do you think i have bug because i have conflits patch in data ?
http://www.noelshack.com/2016-17-1462040002-capture.png
EDIT: I don't have model character
ah **** so i can't play with the patch :(
By the way, does the game have support for Large Address Aware? Maybe that would solve some of the crashes in places like Dalaran if the new models reach memory limits quickly?
I think because Wotlk is in 32 bits and not 64
Couldn't people just add LAA compatability to the exe? Or is that not allowed here on warmane?
Edit: I read that they allowed adding the LAA flag in retail back in 3.3.5 according to Blizzards tech support.
You will need an application called CFF Explorer. Here's a guide on how to do it:
http://www.jaloonz.com/2008/04/enabl...for-games.html
Here's an example of blood elf model and water: http://i.imgur.com/oAW7B9D.jpg
You could probably edit Warmane's Blood Elf and Draenei models, Warmane removed the listfile necessary, but if you input the one you have from your WoD patch it'll reveal the locations of Warmane's Blood Elf and Draenei models. Might remove some of those bugs and keep the file size smaller.
This wod patch is much more complete than warmanes though, as all hairstyles for all races seem to work + stuff like undead facial features and bones are visible.
Only issues I noticed so far are the green goblins/some dwarf npcs, some ncps have "mutated" faces and occasional rare crashes.
Edit: Being a newbie and all I have no idea about these "listfiles".
But if you or someone else manages to combine the two patches so that all race models, hairstyles, undead bones etcetera work without crashes - I'd gladly gift 10 coins!