we did sir we did.. But he kept on saying even retail is bugged thus any source from it isnt viable.. Even when all top guides are saying so.. idk what else to show.. Even the formula from retail is "bugged"
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is this thread real? it is so easy to know how should work, just check a random video from retail 5.4.8: https://www.youtube.com/watch?v=jeI10XjdUSo
He explains pretty well how all affli spell works, at 1:43 he shows agony and it does more dmg already at stack (2) on dummy.
Am I mising something or it was so easy?
Edit: just to help to understand how the dmg is increased, here is the dmg done by each tick on dummy:
1. 3360
2. 5040 (3360*1.5)
3. 6719 (3360*2)
4. 8400 (3360*2.5, it is not showed on video because of zoom-in)
5. 1080 (3360*3, On video it critted so it is showed as 20158)
6. 11760 (3360*3.5)
7. 13440 (3350*4)
8. 15120 (3360*4.5, On video it critted so it is showed as 30237)
9. 16800 (3360*5)
then the clip has been cutted but the next tick should have been:
10. 18480 (3360*5.5)
Edit: I made a mistake, there isn't an increment at tick (10), so the max tick dmg is 16800, not 18480
Ty skullbashat for explaining . So the agony is completly buged here , the dmg is also incorrect. The dmg on 10 stacks should be higher. Hope they fix it soon :D
Kinda unreal to see someone from the QA team writing such nonsense...
just to explain better, becuase I made a mistake on latest post by thinking tick number 10 would have done more dmgs:
1. 3360
2. 5040 (3360*1.5)
3. 6719 (3360*2)
4. 8400 (3360*2.5, it is not showed on video because of zoom-in)
5. 1080 (3360*3, On video it critted so it is showed as 20158)
6. 11760 (3360*3.5)
7. 13440 (3350*4)
8. 15120 (3360*4.5, On video it critted so it is showed as 30237)
9. 16800 (3360*5)
there isn't any increment at tick (10), so the max tick dmg is 16800, not 18480 as I said before by mistake.
This is clear at 4:41 of the video, in fact the agony's damge are:
(buffed by 5% because curse of element or whatever is called in MoP)
1. 3527 (it is not showed because he cast agony 2 time in raw, so it goes soon to next stack)
2. 5290 (3527*1.5)
3. 7054 (3527*2)
4. 8817 (3527*2.5)
5. 10581 (3527*3)
6. 12344 (3527*3.5)
7. 14108 (3527*4)
8. 15871 (3527*4,5)
9. 17635 (3527*5)
then agany's tick keep doing 17638 as max dmg, so the tick number 9 is the one with (10) "stack power"
Which means the first agony-tick the lock does on Target alredy has the "stack 2 power".
So this is the real tick sequence: ( I am considering the example with 5% dmg bonus of curse of element)
tick 0. 1763 (Basically the lock never see/does on his target the real "base" single tick damage)
tick 1. 3527 (stack 2)
tick 2. 5290 (stack 3)
tick 3. 7054 (stack 4)
tick 4. 8817 (stack 5)
tick 5. 10581 (stack 6)
tick 6. 12344 (stack 7)
tick 7. 14108 (stack 8)
tick 8. 15871 (stack 9)
tick 9. 17635 (stack 10)
tick 10. 17635 (stack 10, same as previous)
tick 11. 17635 (stack 10, still same as previous)
...
...and so on...
Sooo BlueAo where are you now when someone got the numbers and the damage calculation formula(the main part of it)?
actually I didn't show the base Agony Formula damage, even tho it must not be that hard to calculate it thanks to that video because the player show also his stats at begining.
What I showed with my previous posts is how the agany stack should work, which is exactly how any other stack in the game.
So "stack 2" = x2, "stack 3"= x3 and so on.
I also explained that the first dmg tick done by Agony should be with "stack 2 power" as I explain on the my latest post
So agony dmg is not correct, and we dont get another tick from stacking haste ?
Working as intended. Watch some youtube videos before post this nonsense.