Well thank you everyone for your replies.
@toaster, I have been on the receiving end of those nasty spins and I usually kiss the ground after 2 seconds of the spin. Not to mention, mortal strike annoys me even further as a healer.
Well thank you everyone for your replies.
@toaster, I have been on the receiving end of those nasty spins and I usually kiss the ground after 2 seconds of the spin. Not to mention, mortal strike annoys me even further as a healer.
Lol, i am the pocket healer most of the time :P
But now, I want to do those damage rather than watching my partner do it.
All 3 serve a purpose, and ideally you want all 3. Warr gives mortal strike to reduce healing and can charge forward and back and has some good defensive cds. A dk can spread dots to reduce attack and movement speed, while increasing magic damage of his group. Also it is tanky and can deathgrip a target forward or away (preferably a healer or someone attacking your healer). Pally can use hand of freedom, bubble and dispel to get up close or get away. Warr and pally have better burst damage.
I believe it is also worth noting that the Paladin has access to a healer spec as well.