Originally Posted by
Shred92
Weird that that's what you conclude from what I said. The margins for alchemy are usually thin, but sometimes they are fat, and you make the thin margins up in volume.
Anyway, it makes no sense to "drop" something. You have to cover all bases, this is, all professions. The only ones I've found unmanageable are 1) glyphs because of how expensive it is in terms of time (but you should still make vellums to sell ench) and 2) gems because of how flooded the market is (but you should still make the daily prism).