You thought right :D
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You thought right :D
Whenever you think WoW is dying, or that Warmane is a small community, check the population of other MMO's:
(Not even gonna mention what these are compared to Blizzlord)
Tera: http://steamcharts.com/app/323370
24-hour peak almost as small as ONE Warmane realm
Smite: http://steamcharts.com/app/386360
All-time peak lower than Warmane's all-time peak (ant it's a standalone game, with a pro scene, with a proper developing company and a publisher behind them)
PoE: http://steamcharts.com/app/238960
Daily peak at 11k, lower than Lordaeron + queue
DCUO : https://forums.daybreakgames.com/dcu...umbers.251226/
Peaking 4.5-5k population daily
LOTRO: http://steamcharts.com/app/212500
Peaking max 2k daily
Rift, Wildstar, from what I've read are pretty much dead...
Archeage is slowly twisting a dagger in it's throat because of ridiculous pay-to-win
Swtor seems to be the only other healthy MMO...
And people say WoW is dying...With 6 million subscribers or whatever was it... People are dense
WoW subscribers are currently half that of the peak during WotLK. And WoW is nothing compared to CSGO, LoL, and DotA2. Also, SMITE isn't really fair to use the steam charts, it exists as a standalone that wouldn't go through steam.
edit: The same thing for PoE and TERA
They do?
Oh..
And CSGO/DOTA don't get as high as WoW does..
http://steamcharts.com/
Those are current players
http://i.imgur.com/a99Orai.png
http://blog.counter-strike.net/
http://i.imgur.com/ucbRh8I.png
http://blog.dota2.com/
WoW's six million is the number of subscribers, I guarantee six million people are not online at once, it's probably less than CSGO online at any time
That's how many players have logged in at least once in the last month, not active daily tho.
Daily players are closer to 600k, but not the same people play daily.
I wonder what are the numbers for ESO. I'm half thinking of trying it but I so feel it's not going to work. Nothing will ever come close to my insanely moded Skyrim.
Your concept of a community 'dying' is having a small community, then? Warmane is dying too, then, even though population is getting bigger over time.
I take 'dying' as falling in population. Like WoW lost half it's subs since WoD's launch. That sounds a more logical concept for me, 'dying' sounds more like a continuing action.
My concept of dying is low population compared to expectations.
You expect a standalone MMORPG to have hundreds of thousands of players.
You don't expect a private wow server to have hundreds of thousands of players.
Therefore, a AAA-MMORPG with 10.000 players is pretty much dead, while a wow private server with 10.000 players is a big community.
Yes, but the number is still mind-boggling. We throw around millions like they're nothing, but put into perspective with other mmo's which survive off of 5% of what WoW is earning, you realize it's a huge lot.
That's a fair point, though the cross-realm zones are restricted to certain regions for the most part. I mean, each realm is linked with realms in its own region (again, for the most part; I imagine there are exceptions). Korgath is linked with something like 5 or 6 other realms in the world (not referencing cities).
Not sure what their language has to do with the Russia being by far the worst nation to play a video game with. Even their E-sport teams (atleast the dota ones) got a terrible reputation. And from the amount of CS:go I played lately, they live up to their reputation in that game as well. While the french I usually encounter are quite bad at w.e game I'm playing (not always, obviously) they at least speak english.
They do have their own server in dota as well, but apparently they don't don't give enough of a **** to play on it.
This logic is incredibly flawed. Where does an MMO become a triple A release for you? You throw private servers into the room as if they aren't a tripple A MMO to begin with, the difference is that they don't have any budget for marketing due to being a smaller company. Which doesn't mean that the MMO you offering isn't a triple A title to begin with, after all private servers offer WoW (which by your definition IS a triple A title) via a free to play service. Not to mention that you compare WoW, which has been expanding since over 10 years, to something like PoE, which is an indie company which started with 10 members. And your concept of "dying" is plain and simple wrong. If a company is on the down hill trend, they are in the process of dying. This means the end is in sight, considering that the more time passes the closer they come to an end.
To put it into a real life context, if someone has cancer with a 1 year life expectation would mean he's dying. Now according to your logic, if a 2nd person has cancer and a life expectation of 10 years, he isn't dying because he has more time till he goes. That being said, the games you mention have had a short time to build up and some of them are still in the process of getting bigger, PoE breaks new records for it's population each time an expansion is launched, while having to upgrade their offices. Now someone correct me if I'm wrong, but I remember reading once that WoW also includes trial accounts into it's active account stats, which would obviously mess with the stats as well.
TL:DR;
Your definition of "dying" isn't what it actually means it is.
So the conclusion is quite simple, if your company drops from 12 million people down to having 6 million (or less now) it's a 50% cut in income. How can you possibly justify this as not dying?