I think you should delete Demonology warlock in the game cause Lock was death.
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I think you should delete Demonology warlock in the game cause Lock was death.
Its 59%. So its 340 personal SP (counting with 534 extra spirit) and 34 raid wide SP. If you multiply that by number of casters (mages, locks, balance, healers,...) you get pretty impresive numbers. Lets count with 6 casters + heals (and thats big understatement cause there is ussually more casters + others benefit from sp as well, like rets, etc). You get to 680 extra raid spellpower. At the cost of what? Personal 450 crit/haste? Others stack better than you do, so its raid gain.
No, he is talking about extra spellpower gained by swapping haste+crit offsets to spirit + haste or spirit + crit. Geared Demo can have around 5k sp all the time = 500 sp raid buff.
My GS is 6450 and my stats are:
4014 SP with only Fel Armor active;
48% crit;
1713 haste with spellstone;
Hit capped at 17.03 %
Ask if you need more info!
Pretty much this above ^. If you're playing Demo, your offsets should be spirit + haste(crit), not haste + crit. Your gemming should be full SP, only counting socket bonuses if they're high spell power. If you can't accept that, then just stop playing Demonology and stop arguing about bull**** when you don't know the spec's purpose. The spec's purpose is Demonic Pact. It's not DPS, it's not burst, it's not e-peen. It's goddamn Demonic Pact. You play Demonology because of Demonic Pact. If you can't accept that, then Demonology is not your spec. If you like Decimation so much, just respec to Hybrid and the conversation is over. Can't believe this thread has reached 3 pages of nonsense in case all the answers have been given already.
@rc100 My old 25 normal lock before HC was even released was able to reach 7-8k spell power in raid with procs and ****. Please, tell me how 700-800 raidwide spell power to both spell DPSers and healers in a 25-man is useless compared to the uber mega OP DPS you can do as a mother****ing Demo lock...
You probably forget that you was giving that much DP on the old core where everything was stacking. On the old core my sp in icc with raid buffs was 5100+ spell power, without any proc or DP.
As usual you are still throwing dust and nothing else. I simply provide information how much more raid buff you will give to the raid if you go spirit off parts.
All spirit off part will gain under 34/35 spell power more on DP, which is 0.2/0.5% more raid dps and at best 1.5% more healing (on perfect RNG). Its your choice to decide if you want to go with or without spirit parts, but don`t just give false information without any numbers. Considering now DP actually work correct you can even end up giving less spell power, if you proc DP without trinkets and the other one proc DP with trinkets, because the RNG aspect.
ps.I did 2 raids as demo on new core and the dps is not that bad even as demo 16-19k (Not DBS) pulled me on top dps spots, as affliction was 18-21k (Not DBS). But that will probably change because the data is too little just 4 icc 25m raids.There are still things that need to be fixed + adapting on the more retail like mechanics now. So the numbers can go in both ways up or down.
Well, of course it's not that bad! People were just used to getting ehrmagherd free demagez and acting like they know their class. It's not just about the gearing - you also gem full SP, instead of sp+haste.
I got like 1450 haste with a spellstone and no other haste buffs, and without decimation im castin SF for 2.77 seconds. When i get decimation its reduced on 1.66 which is too low, cause if you calculate it should be approx 1.1. (2.77x0.4)
Maneesh321 you are wrong in your math ... 0.4x2.77 is 1.1 but thats the reduction itself ... not the new cast time ...
The new cast time is 2.77 - (04.x2.77) wich is exactly 1.66 ... your cast time you said yourself ...
Ty Baelfrog my bad^^.
Glyph of Felguard is working now?
And this is actually exactly where the bug with Demonology was before the new core. The formula was 0.4x[cast_time], which means 40% of your base cast time, which means a 60% reduction. In reality it should've been 0.6x[cast_time] or [cast_time] - 0.4[cast_time].