I'm having a déjà vu.. what's it about... oh yeah: "when you either can't read what I type or purposefully ignore it to create your own version."
The problem has already been named in my first post in this thread.
Printable View
this is your first post
i still cant see the problem pls explain?btw b2 dont have loot boxes they remove them before the game release soo....what are we talking about again?
also people never complained about the fact there is loot boxes they complained that you need this loot boxes to progress your char and get stronger aka do more dmg take less dmg.overwatch never had any of this problems and no one had even complain about the lootboxes there.you are making up problems that do not exist.
The problem is how your attitude of "it's just cosmetic" enabled Battlefront to happen. But then again, I guess that it being removed because of the backlash erases the past and makes it so it didn't happen for you, so this is pointless anyways. You'll keep on being part of the problem, and that's no surprise.
PS:
Who are these "people" you talk about? Because real ones, from the real world, complained a lot about there being lootboxes at all. Or are you talking just about others who are part of the problem like yourself?
so... you just admit what i said few post ago.that community know what they want and when to push back about something they dont want.the so called " problem" never actually happen because NON OF THIS HAPPEN TO THE GAME it was only in alphas and beta tests.....this is the reason beta test exist on first place,so community give some feedback.
as for overwatch who the hell complain about the boxes there?how about you go queue a game and ask other players " hey do you care about loot boxes in the game" and see what they say?
Eh guys? What was the topic again?
Hey, guys? You see this horse here? Yeah, the dead one. Why are you beating it? Stop beating it. It doesn't owe you money.
jim sterling would have a field day with warmane lol
if he thought the grind to get darth vader was designed to be too long to justify not buying it instead, wait til' he sees shadowmourne
Jim Sterling is smart and not intellectually dishonest to even attempt ignoring the fact the grind for Shadowmourne was designed in a game that didn't have an option for it to be got in a Marketplace or to make parallels between iconic characters in a game where using those characters is the main point and one specific item.
well it applies to a lot of items not just shadowmourne; players get thrown into a server where almost everyone but them is BiS and they can of course get it the hard way but there's also the shortcut. There's a few parallels with the micro transaction driven matchmaking patent in there and a sort of self-fulfilling prophecy of manipulation furthered along mostly by the community raising always requirements to get into groups/guilds and blowing these people up in 1-2 shots with ilvl 284 burst damage rather than warmane themselves pushing the envelope.
the biggest difference is that wotlk wasn't designed around micro transactions, it was designed with player retention mechanics such as daily's and weekly raid/arena resets that are meant to compliment a monthly subscription, which is easy enough to swap out for the system warmane uses. As to which system is more ethical that's outside the scope of this post and best left to scholars and philosophers.
I do appreciate that neither warmane nor molten have implemented any sort of RNG transactions like loot boxes or raffles, though. That would be the beginning of the end for them even if it increased short term profits substantially.
That's the only part of your post that matters. The game was designed with the grind. We didn't increase the grind or add new grinds, just an incentive for people to donate by avoiding some of the grind that was in the game all along, as we know how many donations we would receive if we were to rely on just the goodness of players' hearts being thankful.