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TL;DR: Once you have picked up all necessary talents, Divinity is your best survivability choice.
The day people learn to read, they will understand that I never claimed that Divinity was a mandatory talent. I just claimed it being the highest survivability talent point remaining and gave its value. No one else bothered about that. No one. "Elistist Jerks and other guides don't mention Divinity as good so it must not be." So we just discard without even giving it a thought. So we just end up talking overhealing. Nonsense. Pure nonsense. When you die, you need to fix the reason why you died. When you lived, you don't need to fix anything. Were you getting overhealed the moment you died? No, you wouldn't be dead if it were the case. Yet people go around claiming Divinity is going to be overhealing all over the place. Stop. Surivability talents kick in only for the one and only time where they prevent your death. That's. It. Ever, only. You don't even care about dodging when you are getting overhealed and full HP. But you actually care about dodging because it reduces greatly the amount of time spend at low HP, when you are risking death. It's the same with Divinity, it reduces the time spent at low HP when you are are risk to die. Not by the same extent as the dodge or parry talent. But that's what I wrote. People can't read, people can't think, so they discard. Look at that:
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And il repeat it once again, if 99% of the times Divinity will be simply an overheal, not saving ur *** at all, its a waste of talents.
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Which is why the reference to trickle healing (HOTS) was made, because trickle heals are significantly less likely to overheal.
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Divinity wont help you, ever. Any talent point put into it is a complete waste.
99% of the time the tank is alive and at full HP, so dodging the blow will not be lethal, so dodge is useless. Clever thinking right? Thanks for the reasoning.
99% of the time, heals are overhealing the tank so healing is actually not going to save your ***, so it's a waste of mana.
99% of the time the critical part of a Holy Light will cause overheal, so critical talents are a waste. Supersmart reasoning going on here guys, right?
Now the day some other people learn to read they will also see that picking up Divinity doesn't require you to drop any survivability talent. As opposed to picking Last Word as weapon who requires you to not equip a defense/dodge weapon. I fing it really amusing the fact that all your answer so far bring nothing, absolutely nothing constructive to the thread. What's more amusing is that you don't even seem to grasp the difference between talents and weapons? Nah, you actually are able to tell the difference but that wouldn't allow you to write amusing replies, so you overlooked.
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Originally Posted by Bleu
Get Reck by BPC. Get rekt by Shamblings. Get reckt by Living Infernos, or by Halion.
Learn to read too. Anytime you are supposed pickup any boss/any adds that your warrior or druid cannot reach, dropping vindication means not having a Demo Shout or equivalent here, meaning higher damage in take. But people don't get the slighest of brains, and can't figure out the meaning of things, so they take it literally. And while I was never able to find out of the amount of damage reduction that AP reduction provide, I estimate it to be roughly around 25% for bosses, and for sure in the 15-30% range. Real bad luck may cause an enraged Shambling to hit you, and an enraged Shambling can hit for a good 60k in your face if not Demo Shouted. That's more than my own HP so I'll go on and Demo Shout it myself whenever it's my job to offtank the phase one.
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Is it really so hard for some people to coordinate their auras? We're all uber super amazing pr0z at all these other things, but we can't coordinate exchanging auras.
Your ...* comment doesn't change the fact that a player not aware of this behavior won't guess by himself and may fail to provide Aura Mastery from the raid. Luckily someone apparently really stupid and clueless mentioned the current behavior so now people know they have to aura swap every single time. And echanging aura is causing GCD loses all over the place, while that is of no matter for tanks and retribution paladins, your holy paladin will love to loose GCDs. And on top of that, player not using macros for aura swaping used to be not able to swap if all auras were taken.
(*) fill in the elipsis here with whatever you feel like.
Thanks for you extremly constructive comments. Really appreciated.