Still bugged and ore is very hard to find.
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Still bugged and ore is very hard to find.
stop crying... if u put in the time u will get mining skill up or you will find Thorium.. Go to diff zones .. I did it so can u ... and mine other metal , sell it buy thorium ... stop crying .. also mine that truesilver... it will respawn into Thorium possibly.. i have seen it so mine EVERYTHING!!!!!
It's not competitive because the spawn rates are low, it's competitive because majority of the population decided to skip mining altogether when leveling up. Now that you've reached max level, that entire population of you who skipped mining while leveling are all competing together over the limited nodes. Remember all those nodes you watched sit un-mined for hours as you levelled up? Yeah that could have been yours.
i just logged in and I was in Ape Cave in Un'goro and a Thorium vein was right there... so stop crying
I got 19 thorium in 10 mins
try earstern and western plaguelands. tons of rich thorium ores there. i have mined about 300 ores in the past 3 days. well this is on mediev but still these are great farming zones.
Several friends and I began weeks ago on this server. This is our First Private Server experience.
Due to our proffs, 3 of us mine: JC, BS, Eng.
We have all played Since Retail Vanilla & most of us began raiding (fairly hard core) in TBC. The 3 of us who need to mine to raise our Proffs are dumbfounded at the lack of Mining nodes. I have print screens from Gathermate & Gatherer that clearly show that Numerous nodes have spawn time rates of over 2 weeks; some 4 weeks with Numerous nodes that have only been gathered a few times since the launch of this particular server.
I spent over 5.5 hours just today trying to farm mithril to gain much needed points in Mining. I averaged 2 to 3 Nodes per zone and went to 6 separate zones in that 5 hour period. This is now my 5th attempt at various hours of the day to try and gather ore for my prof with little to no success. I walked away after 5.5 hours with 37 mithril, 22 Iron, 18, Gold, 4 Silver. Yay - SO Much Fun!
BTW in that 5 hour period I saw only one other player searching for ore. The theories that it "feels" like - there are so many players now farming ore is BS & beside the point. What it "Feels" like is that the dev team is manipulating players into spending real money.
The 3 of us who need Ore for our Profs are very close to quitting the game altogether; It's such a waste of time to try and mine & the travel is a nightmare!
After many discussions with friends and players in-game, many feel that the devs simply don't give a frack & care more about making money from selling Gold via their store for the ore on the AH than being fair & balanced. It's nothing to add more mining nodes and/or increase the spawn rate.
The average TBC server Retail had only 2.5 K players? What game are you playing? My "medium" server during TBC had over 20k population.
@MarieElena
Since any mentioning of what is happening with certain bottlenecks (profession-mining, popular gear-dft, queue) in the game are not welcome on these forums, best you can do is try to contact older, warmane-experienced players directly and see how to avoid the disappointments in order to still retain some degree of enjoyment of the game. They will be able to provide the 'usual' info on what to expect and maybe they can help you and your friends stay here and keep playing.
Best advice I can offer, same goes to the other players new to these realms who are not yet accustomed as to what to expect.
Vein spawn rates were set like this for a reason and won't be changed until it is deemed fit to do so. Doesn't matter how much you post here, it won't influence the decision in any way. Might as well save yourself the trouble and just avoid the profession entirely.
Edit: And yes, isn't it amazing how these forum trolls who were in diapers back when retail TBC was rolling, are full of numbers and info? For reference, back in the day, Magtheridon (heavily horde orientated serv) - over 20k pop, Silvermoon (heavily alliance orientated both Tbc and Wotlk) - over 20k just allies, in wotlk close to 30k. And lets not even start mentioning other popular ones like Kazzak, Stormscale and many more, where players gravitated for maximum competition, be it in pve or arena battlegroups.
Medivh has approximately 1/10th the population of Outland. What works there does not work on Outland, I can assure you.
I'm really curious as to what is causing the huge bottleneck in the Mithril-Thorium section of mining. Honestly I don't see much issue with getting to 150 mining, it's trying to find Mithril and Small/Rich Thorium that is such a huge cockblock. I remember doing laps of Searing Gorge and Badlands for Mithril and seeing, I kid you not, 11 Truesilver veins in a row. That tells me that EVERYONE is stuck between 150 and 230 mining, unable to mine the Truesilver.
Yesterday I finally level my BS to 300, It was pretty hard, but still achievable, IMO veins are spawning correctly, but there are A LOT of people farming it. There are places in zones with a bunch of thorium/mithril, but a very few want to run into caves, I went several times into one cave in Felwood and there 7-8 thorium veins and a few mithril, also burning steppes and plaguelands is good zones if You are not afraid of pvp
Mind showing where we are selling gold via our store? Because if you can't and are just spreading propaganda, expect to not have to bother with the Forums for a while. I'll be waiting - but not for long.
Do you know what "anecdotal evidence" means? The fact your own add-ons have only recorded a node once in two weeks means nothing - unless you're telling me you stayed in front of that node for those 2-4 weeks, 24/7, waiting to register a respawn?
Many - if not most - of these "Forum trolls in diapers" have played the game since the original release. Do you realize those "20k, close to 30k" numbers were accounts with a character created on the server, not players logged in simultaneously? If you Google around, you can find reports of even 50k+ - except those are numbers for characters seen over a time period (usually a few weeks or a month), never of simultaneous players.