Finaly smth good from Tradechat
http://i1281.photobucket.com/albums/...ps88fecc8f.png
http://i1281.photobucket.com/albums/...ps73265fd0.png
Printable View
Finaly smth good from Tradechat
http://i1281.photobucket.com/albums/...ps88fecc8f.png
http://i1281.photobucket.com/albums/...ps73265fd0.png
But mam do you support our marine troops? Because there's a marine here that needs your support.
"Hello, is Champ there?"
"Who is champ?"
"That's what you'll find out AT THE SUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUPER SLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAM!"
Taught myself how to render an image today.
First attempt, how's it look?
http://i.imgur.com/dj91HtG.png
No, I actually just straight took the screenshot ingame and rendered it through CS6. I really have no idea what I'm doing, but I'm going to start streaming soon and wanted something to go on my twitch page.
Also, yeah, I'm fixing the light right now. The guy I was talking to said that the feathering radius should be about 4-5, so I set it to 5, but I think a much lower number woulda been better. I was pretty damn precise with how close I cut it.
That's not light, it's straight up ingame texture. You can tell if you can if you look a bit closer at the boots, you can see the ledge that he's standing on.
You should grab model viewer, the last thing you want is ugly background texture + general **** resolution on the render itself. Plus, from what I remember model viewer doesn't have any background texture, makes it much easier to render.
Well, this is prob gonna help.
https://www.youtube.com/watch?v=m-BVJ7fzk_Y
O hai, working night shifts for 11 days in a row. Wake up feeling great at 3 PM. :D