Which one shall I choose and why?
I heard that elemental sucks , and enhancement is doing good, just as restoration.
By the way I want to level up my shaman, it's not about instances.
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Which one shall I choose and why?
I heard that elemental sucks , and enhancement is doing good, just as restoration.
By the way I want to level up my shaman, it's not about instances.
at least name the patch you are playing on
4.3.4 of course
Enhancement is the way to go. It's about spell rotation, you'll always have something to cast and you have the best mobility of any class.
Best mobility? Umm explain.
Shaman have the best mobility for many reasons. We can't deal as much damage as other classes so they had to give us something.
Earth totems break slow for the whole group, and slow enemies in pvp and pve
ghost wolf has a sprint ability
Stoneclaw can bubble you long enough to get away from even a dk, and distract hunter's pets
We can break a rogues stuns without trinket
Water walking comes in hand too sometimes
Pali's can hit a lot harder but don't need the mobility because they have too much damn armor..
If played right, all this mobility gives an edge over other classes, in my opinion.
I think that the best spec is Restoration. The reason is simple, you will get gear faster becouse healers re more wanted than DPS and in a 10-man raid there are only 2 or 3 heals and 6 dps more or les... so i recomend you to be restoration :P
for members from .. well .. you understood.. "skill" is associated with amount of end-game items, which are not available in-game.
no hardcasting of lavaburst (obviously spiritwalkers grace...) in pvp isnt that bad, it's extremely situational, tho i prefer glyph of unleashd lightning, in pve .. it depends, because your autoattacks deals pretty high damage too .. so hardcasting of lavaburst for ~20k damage wouldn't make a profit to dps prolly... there's a global cooldowns on alot of spels, which makes you to do limited amount of actions at once.
which spec ? depends only on you really.. in most cases - elemental is just a win, since it's always rdps > mdps when it comes to which role is a bit easier .
I would suggest to roll resto, it's simply more interesting & responsible to be a tank or healer, rather than a dps ....
and yeah, epitaph44, how do you remove rogue stuns without trinket ? since .. it's a stun effect which makes you a loose control of you character fully .. it's not a movement impairing effect which could be remove by spirit walk....
stoneclaw 16.4k absorb once every xx seconds (20 or 24) is not a mobility.
ghost wolf never had nothing like "sprint ability", it only gives you a 100% movement speed while in gwolf form nomatter slow effects applied on you.
earth - earthbind, breaks only some snare effects, not all movement impairing effects.
water walking fades upon taking any damage kek.
gets your facts straight 1st please next time.
you're not a druid, a true mobility class in any spec.