The upcoming patch update 5.4.8
Base resilence is raised to 77% ( up from 72%).
So a 5% reduce damage taken eh? pretty sweet i think consider most of the class one shot people in grieve.
Imagine the fully equipped prideful toon :D. If you remebered when the stormstout launched, we wore mostly maleloven and tyrannical gears.
took ages to kill people, not to mention healer is immortal too. There are alot of qq at that time about reducing resilence just to be able to kill
a person and such
now, people qq about one shot, well its true tho.
Battle Fatique is increased to 60% ( up from 55%). a nerf to healer
And finally another noteworthy is the trinket set (set bonus gives 5280 Resilience (up from 2600).
so, for NON-human chars is great consider 2600 resilence gives roughly 2.3% resilence, thus you will get 4.6% resilence more than Human
4.6% resilence, about 1500+ crit, and 462 pvp power VS on demand trinket (about 3500+ main stat) and 1500 pvp power
Surprisingly, I find that blizzard change the hunter to be unable to swap pet during arena match anymore
which most hunters usually use buff and cc like roar of sacrifice, stun, disarm (crane monkey crane, wolf..etc)