Suggestion for a healthy economy.
Suggestion:
- Reduce the gold rate on all realms to x1.
- On high rate realms divide the gold price by 7 for all goods vendor (general goods, mount vendor, etc) and the gold price of all trainer (class trainer, riding trainer, profession trainer, etc).
Vendor prices on lordaeron would stay on x1 while vendor prices on Icecrown and the other high rate realms are divided by 7 because XP rates are x7 on these realms.
This price reductions on Vendors should only apply to gold while costs in form of honor, emblem and all other kind of currency besides gold, aren't reduced.
Reason:
- The high gold rates are only there so player have enough gold to learn new spells, profs, riding skill, etc, on realms with high experience rates.
The idea behind it is to give player a easier start and make them faster ready for the end game content.
Higher gold rates are not necessary when vendor and trainer are cheaper on high rate realms.
- Time has proved that high gold rates are unhealthy for the economy and lead to a high inflation. Inflation also happens on x1 gold rates but is significant less.
- Higher gold rates are unbalanced:
The worth of all trash loot, that can only be sold at vendors, is not improved on higher gold rates and consquently this form of income loses its worth.
The high inflation makes daily quests also worthless and in the end everybody is forced to use the Auction house to earn a decent amount of gold while all other forms of income methods are pointless on high rate realms.
In my opinion the gold rates should have been set to x1 straight after the moltdown.
Now a change of the gold rates followed by a massive gold squish is neccesary because player hoarded tons of gold over the years.