0-400ms delay on spells is a joke
https://i.gyazo.com/bfcda85ccf4d237c...e852765434.png
A few days ago delay on all CCs were a static 200ms, that felt really good, it allowed for all the "delay mechanics" which existed on retail to work, but at the same time did not feel clunky at all, was overall a very pleasant experience, kind of like the blackrock/AT of TBC.
After playing arena yesterday though I knew right away that something was way off, CCs had started to feel very clunky at times, and I was able to react to enemy kick/pummel on interruptbar before the actual spell interrupted me(apparently they added delay to the interrupts as well!!!)
I'm guessing you based this change off of a forum post a Blizzard developer made in 2014, a post in which he first states
Quote:
I don't want to get too deep into the under-the-hood workings of WoW servers, but here's a super short version.
The fact that you decided to take a leap of faith and go ahead and try this based on this post alone, a post that titles itself as "a super short version", of a most likely much more complex sytem. Instead of using the very same system that has with Arena-Tournament proven to be good and something that players actually liked.
The 0-400ms "blizzlike" system has been tried before on other servers and in the end most top pvpers despised it. It just makes everything feel more clunky.
As I see it now to improve this, either:
- Revert to the static system
- Keep the batch system but lower it to 0-250 or 0-300ms(also remove it entirely for interrupts)
The downsides of lowering the batch timer is that it lowers the average delay that you will get on CCs, which diminishes the use of the "delay mechanics" that existed on retail quite a bit. Another downside of it is that having different delay everytime you CC someone will make you notice the delay much more. Which eventually can become annoying, compared to a static delay which is reliable and something you get used to. The upside of a lowered batch system would however be that it would feel less clunky, and that spells of different players would always resolve simultaneously.
In my opinion the batch system has more negatives to it than positives, even when lowering it.