Shaman Tank Guide by Caperfin - Tanking Shaman in TBC
I'm Caperfin.Got questions see my Livestream: www.twitch.tv/caperfin
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Intro: Can Shamans tank? The short and to the point answer is, yes. You might be rubbing your eyes in disbelief. Maybe conjuring a ten page manifesto about how only warriors can and should tank. Although, I can go on a long rant about the many other classes that can tank, today, I’ll be focusing on our totemic friend, the shaman.
The topic of viable and optimal is contentious as some don’t see the difference or mix them up and levy a misguided philosophy onto it. Optimal is the most efficient and foolproof solution that eliminates as many negative variables as possible and favors an easier path. Viable is seen as the more challenging path but to many is a greater personal triumph. Shaman Tank is labelled as Viable.
Many Shaman tanks agree their motivation is from the glory of seizing a feat the rest of the realm dares not try. If this resonates with you, please continue reading. You shaman tank for a challenge and a refreshing perspective from a 15 year old game.
When experienced players Shaman tank and put in the effort, it shines tenfold. Shamans can fully tank 5mans, 10mans, off-tank & main-tank raids. But, this relies on personal and guild experience. Our overall defensive statistics won't reach a warrior’s. However, it isn’t necessary to do so, to tank.
Video: Tank Races - Video Explanation
Dreanei Shaman, thus the Alliance, can have all classes use https://wow.zamimg.com/images/wow/ic..._bullet_01.gif Bag of Marbles on a raid boss. Tauren Shaman get https://wow.zamimg.com/images/wow/ic...ingstamina.gif Endurance. Dreanei excels, if Bag of Marbles is involved, otherwise Horde Tauren wins. See Video to learn more.
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Video: Professions
Enchanting for Enchant Ring Stats and Blacksmithing for Embrace of the Twisting Nether (its "use" effect).
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We can increase our threat in many ways, notably: https://wow.zamimg.com/images/wow/ic...frostshock.gif Frost Shock, https://wow.zamimg.com/images/wow/ic...tormstrike.gif Stormstrike & https://wow.zamimg.com/images/wow/ic...ningshield.gif Lightning Shield. I suggest installing a threat tracking addon, ex: Threat Classic2. Consumable items deal threat, ex: https://wow.zamimg.com/images/wow/ic...potion_134.gif Super Rejuvenation Potion based on half of the Health & Mana gained. Damaging Buffs, ex: Thorns and items, ex: Supper Sapper Charge deal threat equal to their damage. (see a complete detailed Threat List)
Allies can reduce their threat, for example, items: https://wow.zamimg.com/images/wow/ic...trinket_03.gif Fetish of the Sand Reaver. Mage have: https://wow.zamimg.com/images/wow/ic...visibility.gif Invisibility & https://wow.zamimg.com/images/wow/ic..._fire_fire.gif Burning Soul. Warlock: https://wow.zamimg.com/images/wow/ic...e_arcane01.gif Soulshatter. Paladin: https://wow.zamimg.com/images/wow/ic...fsalvation.gif Blessing of Salvation & https://wow.zamimg.com/images/wow/ic...protection.gif Blessing of Protection (prevents aggro). Shaman: https://wow.zamimg.com/images/wow/ic...brilliance.gif Tranquil Air Totem (stacks w/Salvation). Hunter redirect threat: https://wow.zamimg.com/images/wow/ic...sdirection.gif Misdirection. Rogue & Hunter wipe threat: https://wow.zamimg.com/images/wow/ic...ity_vanish.gif Vanish & https://wow.zamimg.com/images/wow/ic...feigndeath.gif Feign Death. Items can "pseudo-https://wow.zamimg.com/images/wow/ic...ncarnation.gif Taunt" a lvl72 elite boss: https://wow.zamimg.com/images/wow/ic...v_crate_02.gif Masterwork Target Dummy. Classes in the 30-40 yard range won’t get aggro t'ill they surpass the threat level of the mob’s current target by 30%, as opposed to 10% for melee classes. (see More)
We don't get threat from totems. Common totems: https://wow.zamimg.com/images/wow/ic...ilitytotem.gif Grace of Air Totem, https://wow.zamimg.com/images/wow/ic...eskintotem.gif Stoneskin Totem & https://wow.zamimg.com/images/wow/ic...v_spear_04.gif Healing Stream Totem. For AoE Tanking: https://wow.zamimg.com/images/wow/ic...eclawtotem.gif Stoneclaw Totem followed by https://wow.zamimg.com/images/wow/ic...sealoffire.gif Fire Nova Totem & https://wow.zamimg.com/images/wow/ic...ntal_totem.gif Earth Elemental Totem. Other Shamans can Earth Elemental Totem to help with a pack of mobs.
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Dungeon Beginner: 12/49/0. Dungeon Veteran: 16/45/0. Raid Tank: 16/45/0.
1. Pre Pull: Cast Lightning Shield & https://wow.zamimg.com/images/wow/ic...re_cyclone.gif Windfury Weapon. Get all Buffs the group can supply. Put, Stoneskin Totem, Grace of Air Totem & Healing Stream Totem. Mark the mobs in front of you by right-clicking their portrait, pick Raid Target Icon, choose from a Skull = kill 1st, red X = kill 2nd, blue square = Freezing Trap and a moon = Polymorph.
2. Pulling: Rank12 https://wow.zamimg.com/images/wow/ic..._lightning.gif Lightning Bolt, recast, followed by as many Rank1 Lightning Bolts to possibly get: https://wow.zamimg.com/images/wow/ic...w_manaburn.gif Elemental Focus. At 20yards, Frost Shock.
3. Melee Range: In a fight, use Frost Shock ranks that suits mana & threat, lastly Stormstrike if need be. If Lightning Shield expires, recast. If death is imminent, equip a defensive weapon, ex: https://wow.zamimg.com/images/wow/ic...inv_axe_14.gif Grom'tor's Charge, use: https://wow.zamimg.com/images/wow/ic...potion_106.gif Heroic Potion, https://wow.zamimg.com/images/wow/ic...shamanrage.gif Shamanistic Rage & https://wow.zamimg.com/images/wow/ic...htmareseed.gif Nightmare Seed.
This hardcore raid rotation has great results but requires good gear, Buffs, etc… If all actions below can't be done, don’t be sad, it’s mostly to show the max potential possible to achieve grand raid feats. For some, only certain actions are feasible, proceed accordingly.
1. Pre Pull: Hunter cast https://wow.zamimg.com/images/wow/ic...potion_133.gif Ironshield Potion & Logout for 2min. You use https://wow.zamimg.com/images/wow/ic...potion_133.gif Ironshield Potion, Logout for 2min. Use https://wow.zamimg.com/images/wow/ic...htmareseed.gif Nightmare Seed, Logout for 3min. Use https://wow.zamimg.com/images/wow/ic...potion_106.gif Heroic Potion.
2. Pulling: Equip normal tank gear + https://wow.zamimg.com/images/wow/ic...inv_axe_66.gif The Decapitator. A Resto Shaman equips a set with lots of +Healing and will https://wow.zamimg.com/images/wow/ic...kinofearth.gif Earth Shield you, they reequip normal gear after. Ced Hunter pulls boss and consumes Misdirection. At 40 yards, activate Decapitator's "use" effect. Put Earth Elemental Totem, https://wow.zamimg.com/images/wow/ic...owingtotem.gif Wrath of Air Totem & Fire Nova Totem. Equip a +Spell Damage weapon, ex: https://wow.zamimg.com/images/wow/ic..._halberd17.gif Staff of Infinite Mysteries. At 30 yards, https://wow.zamimg.com/images/wow/ic..._lightning.gif Lightning Bolt + rank1 Lightning Bolt or https://wow.zamimg.com/images/wow/ic...nlightning.gif Chain Lightning (depends on mob move speed). The Hunter should have Misdirection available at this point to use again. At 20yards, Frost Shock & equip two 1handed weapons if you have https://wow.zamimg.com/images/wow/ic..._dualwield.gif Dual Wield.
3. Pulling Situational: When the Hunter initially pulls the boss, use https://wow.zamimg.com/images/wow/ic...lt_boar_01.gif Unconscious Dig Rat, equip https://wow.zamimg.com/images/wow/ic...nv_mace_01.gif Malown's Slam & hit the rat to possibly trigger the weapon’s effect and/or https://wow.zamimg.com/images/wow/ic...houlfrenzy.gif Flurry, afterwards swap to your usual weapon & the Buffs will stay.
4. Melee Range: As the boss is about to hit you: Shamanistic Rage, Stormstrike, equip one handed weapon + shield. Totemic Call and put usual totems: Stoneskin, Grace, etc... During the fight, replace Grace with Wrath of Air before each Frost Shock, put back Grace after. https://wow.zamimg.com/images/wow/ic...ell_unused.gif Totemic Call each time Stoneskin will expire.
5. Melee Range Situational: If Aggro is lost and a small walking distance is made, equip a 2hand weapon or dual wield weapons, reequip normal weapon if Aggro is regained. On a potentially fatal boss hit, use https://wow.zamimg.com/images/wow/ic...t_chain_17.gif Twisting Nether Chain Shirt and a Paladin can later https://wow.zamimg.com/images/wow/ic...protection.gif Blessing of Protection, remove these Buffs instantly after.
There's a cap of 32 Buffs, avoid nearing the cap as it may lead to unwanted Buff removal, the Addon: Buff Cap Tracker helps. Get defensive Buffs, ex: IronShield Potion before Threat Buffs, ex: Onslaught Elixir. (To learn more about Buffs, see this detailed Buffs List).
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Only 40 Debuffs can be on a mob. Having the most Debuffs is major in raids. There's defensive Debuffs: Insect Swarm & threat Debuffs: Winter's Chill among others (see List of Debuffs). With the raid leader’s consent, suggest ideal Debuffs without overstepping.
https://i.ibb.co/cYrdV3f/debwtlk.png.
Solidify defensive stats when gearing, threat is second. The Resilience & Defense stat helps us reach the 5.6% Crit Immunity Cap, PvP gear helps, ex: Gladiator's Mail Helm. General Stat priority: Resilience/Defense (t'ill Cap) > Stamina > Armor > Parry > Dodge. For Heroic Dungeons: 12k Health & 11k Armor unbuffed. For Karazhan: 10.5k & 10.5k Armor. For Magtheridon's Lair and Gruul: 13k Health & 12k Armor. See Gear List, to learn more.
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For Dungeons: Shadow Priest, Retribution Paladin, Beast Mastery Hunter & Healer Priest. In raids, offer an ideal comp without overstepping. In our group, Warlock: Blood Pact, Paladin: Devotion Aura, Druid: Tree of Life, Warrior: Commanding Shout. See Group Comp List. A member (pref healer) can use: Thick Felsteel Necklace. Outside the group, ranged classes are favored over melee. If melee are needed, Rogues are best.
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