New patch arrived on Onyxia realm and ToGC is the main raid that gives players the will to play and have fun, but there is an uncomfortable hiccup that doesn't allow people to enjoy the content as much as they thought.
This suggestion comes after seeing how most players are doing ToGC and suicide after every boss to reset Sated. I know the cooldown reset thing was denied multiple times, but this is just for Sated in ToGC and it shouldn't be a hussle to implement.
Not only the experienced players, but also the casuals are used with fast-paced gameplay, because this gives people adrenaline to continue playing. In my opinion, this suggestion will be embraced by all players, since they reset Sated anyway by suicide, but they have to rebuff and prepare for next boss, which increases the uptime for no reason.
In conclusion, just introducing such a small QoL, it will benefit both the server and players, maintaining the community happy and restoring the good faith in Warmane decisions.
In my opinion, this suggestion will be embraced by all players, since they reset Sated anyway by suicide, but they have to rebuff and prepare for next boss, which increases the uptime for no reason.
You're certainly entitled to your opinion, no matter how right or wrong it is. Allow me to be the 1st player then to not embrace this suggestion. If you want faster non-stop adrenaline inducing combat gameplay, stop relying on Bloodlust / Heroism to make everything easier. Easier gameplay doesn't produce adrenaline as much as harder one. Your suggestion is counterintuitive to what you suggest you want.
If you want to get rid off of sated for each fight, in my opinion, killing a character and then running back and rebuffing is good cost for it.