1. Shaman restoration dilema (wotlk pve)

    I have some questions regarding restoration shaman on wotlk servers. (I am on Ragnaros) I look up couple of guides and they all say different things. Things I want to know :

    1. What works on Molten and what is bugged in good or bad way? Some say Earth Shield doesent work as intended and that its a waste of talent points. Then some say it works and its like 20% of their heals. Is there any other bugg I should know of?

    2. How to socket? I read that int is best for shamy. It gives :
    100 Int grants (assuming BoK):

    * 1815 increase in your mana pool
    * 20.4 mp5 from replenishment with a 90% uptime
    * 7.25 mp5 from Mana Tide on cooldown (435 mana per tide)
    * 36.3 SP to heals
    * .726% crit

    In comparison to other stats, Int provides ~1/4 the SP, ~1/3 the crit, and ~3/4 the mp5 that an equivalent budget of SP, Crit Rating, and mp5 would provide, respectively.

    Ofc, I should stack haste too but I am a bit confused abouth it. I use quick amber for yellow = 20 haste. But then I see some guy posting he socket it in blue sockets too, How is that even posible?
    I want to know what should I gem for icc 10 man and 25? I dont want to overheal. So, whats the soft cap for haste, crit, mp5 etc? So what to socket where?

    3. Also what glyphs stack well with talents? Is any bugged on Molten and what I should get. I didnt took LHW glyph cause it procs with Eearth Shiled and its only 20% on one target. Healing just one tank with 20% more heals from LHW seems like a waste of glyph slot for me. Am I wrong or what? I saw that restoration guide for pve on molten but they doesent seems to agree on anything there. Everyone have thier own "best" way of healing. So it makes it hard for us, new to shaman healers to decide what to take serious.


  2. Sorry, I am on Ragnaros. But nvm, please post abouth my questions if you have some answers. Everything else is just spam.

  3. earth shield is bugged, so u can remouve that talent and put it in improved healing wave

    intellect socket? lol.... use water mastery glyph, will increase your mana reagen
    a nice haste is 1300 rating

    glyph; water mastery, chain od healing, healing wave

  4. earth shield is bugged, so u can remouve that talent and put it in improved healing wave
    Improved healing wave should be taken anyway and in my opinion Earth shield is not bugged (the heal is significally increased with this talent, go try it out)

    intellect socket? lol.... use water mastery glyph, will increase your mana reagen
    a nice haste is 1300 rating

    glyph; water mastery, chain od healing, healing wave
    The Glyphs you suggest are not that good. Of course you need Glyph of chain heal. But then glyph of Earthliving weapon is way better than the healing wave one, You don't use healing wave frequently enough to catch up to 5% increased chance of the HoT to procc by every of your chain heal ticks.

    As long as you oom fast you can use glyph of water mastery as suggested. Once you have enough gear (crit+haste) you won't oom anymore at all so you can exchange this glyph with any glyph that increases your heal even more (take glyph of Earthshield, LHW should not be used at all (almost same casting time for LHW + HW))
    Gems: haste in yellow, haste in blue, haste in red (as long as the gem bonus is <9SP, if it's 9SP or more use sp+haste)
    How is this even possible
    You can put any gem in any gem slot but you only get the bonus if you gem "correctly" (excluding meta gems that only fit into meta slots) Take the 3% increased crit healing + 11mp5 meta gem.

    Basicly there is no cap for haste rating. Your only aim is to spamm as many chain heals as possible (putting up HoT effects like 4set tier 10 bonus + Earthliving weapon, Trauma procc etc.)
    The percentage of haste you get by every point spent is diminished but it doesn't really matter for you, haste is still the best to gem on if you have >1200 haste, (you will never be able to cast chain heals faster than the global cooldown)

  5. dont listen to this bull****! resto shaman haste cap is 1269. any point over that will be wasted! why? because of ur healing wave and t10 riptide buf. when u got ur spell haste totem down and u use riptide, then ur healing wave is 1 sec cast time. some say shamans not suppose to use healing wave, but shamans are not about to spam just chain heal. ofc chain heal seems to be cool, but in my gear as a chain heal i get 6/12 healing on main target, sometimes u need more(on tanks etc) so u can use healing wave and get 12 or 20k crit on main target in less time. resto shamans are great healers, but as simple they looks from beggining, they are hard in end game raiding.

  6. dont listen to this bull****! resto shaman haste cap is 1269. any point over that will be wasted! why? because of ur healing wave and t10 riptide buf. when u got ur spell haste totem down and u use riptide, then ur healing wave is 1 sec cast time. some say shamans not suppose to use healing wave, but shamans are not about to spam just chain heal. ofc chain heal seems to be cool, but in my gear as a chain heal i get 6/12 healing on main target, sometimes u need more(on tanks etc) so u can use healing wave and get 12 or 20k crit on main target in less time. resto shamans are great healers, but as simple they looks from beggining, they are hard in end game raiding.
    lol...oh boy...

    first off there are very many different play styles of this class. 1269 only caps your lesser at 1sec. Nothing will cap CH except hero and a crap ton of haste. the problem is no one uses lesser enough to make this haste cap really viable unless they are doing 10m content. CH is 90% of your healing in 25m icc. Anyone who says different does NOT know how to effectively play a resto shaman. your holy paladin will be covering the tanks there is no point to try and focus single heal them 24/7 of course situations arise where u will have to direct heal them but it rarely happens. The pally will beat you in speed and efficiency in direct healing on tanks. let him do his job and you yours.

    as far as gemming goes it really depends on the instance and fight. i myself swap out different trinks and gear depending on a boss. If its an AoE fight (fester,pp, bql, sindy) your going to defiantly want more haste. Other fights however require more direct throughput thus relying more on spell power to get that better throughput.

    Earth shield is bugged... dont know why Zycx would say its not... the heal goes off before or as the target is hit thus causing massive amounts of overhealing with that spell but it does provide some usefulness on fights where tanks or your target is jumping all around on HP. if it is doing 20% of someones heals then they have no clue how to play a resto shaman.

    be careful if you are haste stacking however as there are HUGE diminishing returns on it the more you have.

    LHW glyph is debatable it really again depends on your playstyle and what raid your doing. great in 10m and good for tank healing but i think there are more beneficial glyphs for 25m content. Ch and EL are musts for me in 25m the 3rd is really up to you.

    any questions hit me up on ragnaros.

  7. 1269 only caps your lesser at 1sec. Nothing will cap CH except hero and a crap ton of haste [...] LHW glyph is debatable it really again depends on your playstyle and what raid your doing
    1269 haste:
    chain heal + HW afterwards = 1.26 sec cast time for HW, 1.08 sec for LHW, 1.8 seconds for CH.
    --> HW heals way more than LHW (about 2x more)
    more mana costs?
    let's assume your crit chance is 50%
    1099 mana for HW, 50% crit chance, if it crits 100% chance to gain 492 mana --> 246 mana per HW --> 853 overall mana costs per HW
    659 mana for LHW, 50% crit chance, if it crits 60% chance to gain 492 mana --> 147.6 mana per LHW --> 511, 4 overall mana costs per LHW
    (remember for chain heal: 835 mana costs, 50% crit chance, if it crits 30% chance to gain 492 mana, hits 4 targets --> 295.2 mana per CH --> 539.8 mana costs per CH)

    --> LHW glyph is bad, LHW heals less than HW, is not very mana efficient and not even way faster than HW. Chain heal still is the most efficient spell.

    Glyph of Earth Shield simply increases your heal passively. You don't have to cast LHW on the target with ES to increase your overall healing done.


    Earth shield is bugged... dont know why Zycx would say its not... the heal goes off before or as the target is hit thus causing massive amounts of overhealing with that spell but it does provide some usefulness on fights where tanks or your target is jumping all around on HP.
    .
    Weird, it works for me... but maybe you know more.

    be careful if you are haste stacking however as there are HUGE diminishing returns on it the more you have.
    Ofc that's true, though as you said: 90% of your heal comes by chain heal.
    Chain heal is a so called "intelligent heal" --> it heals the target with the lowest HP around.
    By that it is better to have more chain heals instead of having stronger chain heals. This will decrease your overhealing and trigger more hots (4set bonus + EL)


    All in all, i would go for ES,EL, and CH glyph.


    Edit: i'm talking about good raid setups obviously.

  8. --> LHW glyph is bad, LHW heals less than HW, is not very mana efficient and not even way faster than HW. Chain heal still is the most efficient spell.
    not for 10m or 25m depending on what you are doing. now obv i think its crap bc CH imo is a better way to go in 25m as your going to be using it a lot more as its your most efficient heal but if your stuck at a lower end guild and forced to cover pallies it might come in handy.

    Trust me earth shield is still bugged to the hills. Get some kind of heal tracker like MSBT and watch what earthshield does when the target is at 100% HP then gets hit. instead of healing them after they are hit it does so before hand and causes a 100% overheal. However if they are hit again when their HP is below 100% the heal will correctly heal for the amount it should.


    Ofc that's true, though as you said: 90% of your heal comes by chain heal.
    Chain heal is a so called "intelligent heal" --> it heals the target with the lowest HP around.
    By that it is better to have more chain heals instead of having stronger chain heals. This will decrease your overhealing and trigger more hots (4set bonus + EL)
    ofc more chain heals means more healing but there is a point where getting like 400 haste to knock off .01 seconds in a chain heal is not worth it. i wouldent say it will decresase your overhealing as more chain heals could be even more overhealing but you definatly must be careful about how much haste you have and when it becomes beneficial to stop gemming haste or gearing for it and start going more SP.

  9. Imo ES + HW is better than ES + LHW in 10n in a bad raid setup. In a good raid setup: chain heal
    In 25hc you should only use CH + ES and riptide while moving (0.7 second cast time for the next HW after riptide/ 1 sec chain heal with increased healing)

    Especially since they fixed the CH + riptide bug.

  10. Trust me earth shield is still bugged to the hills. Get some kind of heal tracker like MSBT and watch what earthshield does when the target is at 100% HP then gets hit. instead of healing them after they are hit it does so before hand and causes a 100% overheal. However if they are hit again when their HP is below 100% the heal will correctly heal for the amount it should.
    This part is true, ES does proc before target loses hp due to dmg. From that point on it depends solely on personal playstyle will you keep all ES empowerments(such as imp.ES and/or glyph) or you gonna spend those to upgrade other stuff like Earthliving weapon etc ;)

  11. Imo ES + HW is better than ES + LHW in 10n in a bad raid setup. In a good raid setup: chain heal
    In 25hc you should only use CH + ES and riptide while moving (0.7 second cast time for the next HW after riptide/ 1 sec chain heal with increased healing)

    Especially since they fixed the CH + riptide bug.
    im not saying dont use greater at all but compared to lesser you should be using lesser more in 10m. it hits almost as hard, its faster, and less mana draining.

    ES is up most of the time even when ur moving. Only time ur going to need to throw it up is when the charges are used up. There is no 1 sec CH even with rip up you would have to have almost 1800-1900 haste + hero up to get a 1 sec CH. lowest ive got it in raid with 1731 haste with rip was 1.1 sec

    it wasent so much the rip+Ch bug it was more like AA getting fixed and CH's smart heal finally working properly.

  12. it hits almost as hard, its faster, and less mana draining.
    I don't agree, but either way, it doesn't really matter what you use. The overall difference is not that huge, highly depends on your playstyle.

    There is no 1 sec CH even with rip up you would have to have almost 1800-1900 haste + hero up to get a 1 sec CH. lowest ive got it in raid with 1731 haste with rip was 1.1 sec
    Yep, forgot that I'm playing troll shaman with engineering, sorry.

    it wasent[sic] so much the rip+Ch bug it was more like AA getting fixed and CH's smart heal finally working properly.
    Ofc, rip+CH fix didn't pay off that much since you shouldn't use rip anyway, totally agree.

  13. Imo it is always situational which heal you should be using. But LHW is a waste 90% of time. It is not less mana efficient when you have to use it twice on the same player because then you could just use 1 HW. More important is that you learn to play with tidal waves. The only situation Im using LHW is when someone drops low(going to die any sec) and I dont have tidal waves up and no time to cast riptide. It is never more mana efficient if you are using lhw because of the improved water shield talent. LHW just has 30% chance to give mana back on crit while HW has a 60% chance. LHW on the other hand has a 20% crit chance increase with tidal waves. Basicly my "rotation" in 10s and 25s is riptide (if noone is less than 80%)- chainheal(spam)- Healing wave(on tanks or any player if they are low). Riptide to top ppl when theres not much to heal with CH. LHW on dieing ppl (as i said only when theres no time for tidal waves which should be up nearly always due to CH spam).
    Gemming and stat priority imo is haste/sp. Maybe if you have low gear a bit more haste.
    In the end it just comes to understanding the class and then you know which gems to use and which glyphs are the best.
    You can check my armory for an example of how to gear/gem/glyph:
    armory
    And before you are asking why dont you use Ancestral Healing, I am not using
    it because it does not stack with the priests talent Inspiration. But tbh in 10 man you should use it especially for the LK.

    Sorry for the wall of text and the bad english I was bored :D
    Edit: wp molten, cant see gems in the armory, I am using 12sp/10haste mostly and 32 haste jewelcrafter gems. Atm I have a few 20 haste gems but they will be replaced with 12sp/10 haste when Im full bis I think. Have to try it first.Haste is at 1330.

  14. Guys, i think you forgot about that shaman have 3 styles of healing, at ICC you can use only 2(CH spaming or using HW + CH + all other) and for differrent styles different caps of stats. IF you CH spammer you should get 1300-1400haste but if you chose second style you should have 35% hast (at BiS it will be 1150hr and 1260 crit)) and then full gem to crit, couse crit restore our mana.
    What about Eath SHield, talent works bad BUT WORKS. It`s your decision what to choose 2talents there or smth else.
    About glyphes: i Chose Raptitude(helps at RS) CHain Healing(as it`s main) and Healing wave(all the time you can heal raid but forget about your self, and if you not spamming CH if will be rather good choice)
    At molten allmoust all prefer CH spamming couse it`s realy easier then all the time saving raid but this healing style have big problem and it`s mana cost and mana regen(hast not restore our mana :D )

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